Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7071452" data-attributes="member: 6785785"><p>Thanks for clarifying the DW mechanics a bit for me. I get it a bit better now. Does not sound at all like something I'd be interested in except as a one off or change of pace type of game. </p><p></p><p>From what I can see, GM judgment absolutely comes into both games, just in different ways. In D&D, the DM sets the DC of a proposed task based on prevailing conditions within the fiction, which can largely determine failure or success on the PC's part. Where as DW seems to have set target numbers for any and all actions, and then the GM uses his judgment to determine the specific outcome. </p><p></p><p>I can certainly see how the D&D style lends itself more to the Storyteller GM approach as you have described it. I agree with that. However, I don't think that it must be so by any stretch. And I would also say that DW seems just as subject to GM manipulation, it would just come about in a different way. </p><p></p><p></p><p></p><p></p><p>Fair enough. Do you think that I could describe the action you've provided through the lens of 5E mechanics and come up with the same result? I would expect so. In your description of hte player declaration/action resolution dynamic, I don't see any reason that 5E must go about things differently. </p><p></p><p></p><p></p><p>I used the term side trek just for ease of reference, and because it seems to be somewhat tangential to the main story....meaning that if the PC had succeeded and not forced a hard move on your part, he would not have fallen into the river and been swept away. </p><p></p><p>I also kind of view it as a side trek (in a loose sense) because of practical concerns of play; for instance, what are the other players doing while this is all happening? </p><p></p><p></p><p></p><p>It does clarify things a bit, I think. </p><p></p><p>I think that, in my personal games, campaigns tend to have some kind of central theme to them, or central goal or task. very often this is at least loosely determined prior to the start of the campaign. Not always, but in general. So for example, a campaign may be something like "this is the story of the frontier town of Bastion and its peoples' struggles in a harsh environment" or "this is the story of a group of people, all wronged in some way by the Duke of Westmont, seeking revenge" or something similar. Some can be very specific, others can be very loos. For instance, my current campaign started out as test of 5E by running through Lost Mines of Phandelver. Once we played that pre-published module, and everyone seemed happy with 5E and their character choices, we continued play and the campaign started taking on a much larger scope as they now interacted with a much larger world. </p><p></p><p>To me that is a GM driven approach....but I don't think that it prevents the players from also driving play. They're free to proceed however they'd like in many ways. I do have enemies in mind, and specific story ideas that I expect to come up...but no preconceived outcomes. How everything plays out very much depends on the players and the choices they make. </p><p></p><p>In that way, I think it's different than the Fronts system from DW that you've described, but not all that different as it may first seem, I think. DW has a map representing a physical location, with a couple of detailed Fronts and then a bunch of blanks. My campaign could be similarly described....except that the "map" wouldn't be a physical location so much as story options.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7071452, member: 6785785"] Thanks for clarifying the DW mechanics a bit for me. I get it a bit better now. Does not sound at all like something I'd be interested in except as a one off or change of pace type of game. From what I can see, GM judgment absolutely comes into both games, just in different ways. In D&D, the DM sets the DC of a proposed task based on prevailing conditions within the fiction, which can largely determine failure or success on the PC's part. Where as DW seems to have set target numbers for any and all actions, and then the GM uses his judgment to determine the specific outcome. I can certainly see how the D&D style lends itself more to the Storyteller GM approach as you have described it. I agree with that. However, I don't think that it must be so by any stretch. And I would also say that DW seems just as subject to GM manipulation, it would just come about in a different way. Fair enough. Do you think that I could describe the action you've provided through the lens of 5E mechanics and come up with the same result? I would expect so. In your description of hte player declaration/action resolution dynamic, I don't see any reason that 5E must go about things differently. I used the term side trek just for ease of reference, and because it seems to be somewhat tangential to the main story....meaning that if the PC had succeeded and not forced a hard move on your part, he would not have fallen into the river and been swept away. I also kind of view it as a side trek (in a loose sense) because of practical concerns of play; for instance, what are the other players doing while this is all happening? It does clarify things a bit, I think. I think that, in my personal games, campaigns tend to have some kind of central theme to them, or central goal or task. very often this is at least loosely determined prior to the start of the campaign. Not always, but in general. So for example, a campaign may be something like "this is the story of the frontier town of Bastion and its peoples' struggles in a harsh environment" or "this is the story of a group of people, all wronged in some way by the Duke of Westmont, seeking revenge" or something similar. Some can be very specific, others can be very loos. For instance, my current campaign started out as test of 5E by running through Lost Mines of Phandelver. Once we played that pre-published module, and everyone seemed happy with 5E and their character choices, we continued play and the campaign started taking on a much larger scope as they now interacted with a much larger world. To me that is a GM driven approach....but I don't think that it prevents the players from also driving play. They're free to proceed however they'd like in many ways. I do have enemies in mind, and specific story ideas that I expect to come up...but no preconceived outcomes. How everything plays out very much depends on the players and the choices they make. In that way, I think it's different than the Fronts system from DW that you've described, but not all that different as it may first seem, I think. DW has a map representing a physical location, with a couple of detailed Fronts and then a bunch of blanks. My campaign could be similarly described....except that the "map" wouldn't be a physical location so much as story options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top