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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7072947" data-attributes="member: 29398"><p><em>As her way of summing up what she'd learned during her questioning that day.</em> You didn't quote the next bit, where she reports back to the party and they then decide whether to go after any of those possible adventures or to just go on to another town.</p><p></p><p>The DM establishes the content of the game world...which includes (among many other things) some of the adventuring possibilities. The PCs are only going to find out about them through one of these means:</p><p></p><p>1. Asking around in the game world (this is what I used as an example earlier)</p><p>2. Hearing about them without explicitly asking (e.g. other adventurers' tavern talk)</p><p>3. Being told about them in whatever information the DM gives out about the game world going in (e.g. the Southron Hills are known to be dangerous)</p><p>4. Running into them by sheer chance as the PCs wander around in the game world (the farmhouse goblin raid in B-10 is a not-great version of this)</p><p>4a. Running into them because the DM arbitrarily put them in the path of the PCs who are otherwise wandering around in the game world (usually out of sheer boredom)</p><p>5. Making an adventure out of nothing (the PCs suddenly decide to become a gang of street thieves; their adventures then become the "jobs" they do and the scrapes with authority they get into)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7072947, member: 29398"] [I]As her way of summing up what she'd learned during her questioning that day.[/I] You didn't quote the next bit, where she reports back to the party and they then decide whether to go after any of those possible adventures or to just go on to another town. The DM establishes the content of the game world...which includes (among many other things) some of the adventuring possibilities. The PCs are only going to find out about them through one of these means: 1. Asking around in the game world (this is what I used as an example earlier) 2. Hearing about them without explicitly asking (e.g. other adventurers' tavern talk) 3. Being told about them in whatever information the DM gives out about the game world going in (e.g. the Southron Hills are known to be dangerous) 4. Running into them by sheer chance as the PCs wander around in the game world (the farmhouse goblin raid in B-10 is a not-great version of this) 4a. Running into them because the DM arbitrarily put them in the path of the PCs who are otherwise wandering around in the game world (usually out of sheer boredom) 5. Making an adventure out of nothing (the PCs suddenly decide to become a gang of street thieves; their adventures then become the "jobs" they do and the scrapes with authority they get into) Lanefan [/QUOTE]
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Judgement calls vs "railroading"
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