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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7073288" data-attributes="member: 29398"><p>In the case of a DM, the illusion only works until someone sees through it. The solution is either to a) not look, or b) be ready to willingly accept and deal with whatever you see when you do look.</p><p></p><p>Every one of those is a single event, or close, within an adventure. Different scale.</p><p></p><p>This all seems kind of obvious, really: one thing leads to the next within an adventure.</p><p></p><p>But what if there is no "one thing"? The spirits have been summoned, the PC is out of jail, the dark naga's got its blood to play with, the PCs have done their jobs, the adventure's over with no obvious sequels or follow-ons to worry about, they've divided their treasury (and done their training) and now they've all gone down to the pub for a well-earned beer to toast their own success.</p><p></p><p>Next morning, they wake up and through their hangovers ask each other "So. What do we do next?"</p><p></p><p>One or more of the PCs may have (an) idea(s) for this, and may well talk the party into going there. Fine.</p><p></p><p>But if not, what's wrong with the DM providing some hooks?</p><p></p><p>And you never did answer my question about whether the PCs in your game ever get any breaks or downtime like this.</p><p></p><p>Lan-"33 years later and I'm finally starting on my stronghold...which'll probably take another 33 to finish"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7073288, member: 29398"] In the case of a DM, the illusion only works until someone sees through it. The solution is either to a) not look, or b) be ready to willingly accept and deal with whatever you see when you do look. Every one of those is a single event, or close, within an adventure. Different scale. This all seems kind of obvious, really: one thing leads to the next within an adventure. But what if there is no "one thing"? The spirits have been summoned, the PC is out of jail, the dark naga's got its blood to play with, the PCs have done their jobs, the adventure's over with no obvious sequels or follow-ons to worry about, they've divided their treasury (and done their training) and now they've all gone down to the pub for a well-earned beer to toast their own success. Next morning, they wake up and through their hangovers ask each other "So. What do we do next?" One or more of the PCs may have (an) idea(s) for this, and may well talk the party into going there. Fine. But if not, what's wrong with the DM providing some hooks? And you never did answer my question about whether the PCs in your game ever get any breaks or downtime like this. Lan-"33 years later and I'm finally starting on my stronghold...which'll probably take another 33 to finish"-efan [/QUOTE]
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Judgement calls vs "railroading"
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