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Judgement calls vs "railroading"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7073542" data-attributes="member: 6778044"><p>I think that there's a difference between trying to match the mechanics of a game, and match the feel of a game. D&D, particularly 5e, is extremely easy to modify if you want to. However, to make it work well with 5e, it's best to leverage the mechanics of 5e, perhaps with some tweaks. </p><p></p><p>It's not all that different than things like Dragonlance that has seen official releases with two different game systems. Yet they both feel like Dragonlance. Of course there have been multiple Middle Earth/Lord of the Rings adaptations to RPGs too. I don't think playing <em>The Lord of the Rings</em> RPG will feel like MERP, yet both feel like LotR. </p><p></p><p>On the other hand, BW/DW has different goals as a game. While I wouldn't consider D&D as written a simulation game, it has its roots in the simulation approach of war games. BW/DW seems to be more focused on a shared fiction game experience. While both have a focus on the fiction, part of the point of BW/DW seems to be how you get to the fiction and interact with it. That the gaming experience is as important as the fiction itself. I'm sure not everybody plays it that way, but that's the sense I get.</p><p></p><p>I don't know BW/DW well enough to be able to give a precise example. In a thread at least a year ago, somebody asked me to explain how I would play out a scene that they described in Dungeon World. If I recall, I didn't even have to really tweak any rules to do it.</p><p></p><p>Now that was to describe a scene, and the control over that scene would have shifted a bit, with the players having less overall control of things that are outside of their character's control, so it's not exactly the same. I think you or [MENTION=42582]pemerton[/MENTION] might have been part of that thread. </p><p></p><p>So I think that pulling concepts out of BW/DW is very doable. Some just require a different perspective on running the game, others would require some mechanical changes. But it's probably a bit more difficult to duplicate entirely, and I agree, I'm not sure you'd want to.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7073542, member: 6778044"] I think that there's a difference between trying to match the mechanics of a game, and match the feel of a game. D&D, particularly 5e, is extremely easy to modify if you want to. However, to make it work well with 5e, it's best to leverage the mechanics of 5e, perhaps with some tweaks. It's not all that different than things like Dragonlance that has seen official releases with two different game systems. Yet they both feel like Dragonlance. Of course there have been multiple Middle Earth/Lord of the Rings adaptations to RPGs too. I don't think playing [I]The Lord of the Rings[/I] RPG will feel like MERP, yet both feel like LotR. On the other hand, BW/DW has different goals as a game. While I wouldn't consider D&D as written a simulation game, it has its roots in the simulation approach of war games. BW/DW seems to be more focused on a shared fiction game experience. While both have a focus on the fiction, part of the point of BW/DW seems to be how you get to the fiction and interact with it. That the gaming experience is as important as the fiction itself. I'm sure not everybody plays it that way, but that's the sense I get. I don't know BW/DW well enough to be able to give a precise example. In a thread at least a year ago, somebody asked me to explain how I would play out a scene that they described in Dungeon World. If I recall, I didn't even have to really tweak any rules to do it. Now that was to describe a scene, and the control over that scene would have shifted a bit, with the players having less overall control of things that are outside of their character's control, so it's not exactly the same. I think you or [MENTION=42582]pemerton[/MENTION] might have been part of that thread. So I think that pulling concepts out of BW/DW is very doable. Some just require a different perspective on running the game, others would require some mechanical changes. But it's probably a bit more difficult to duplicate entirely, and I agree, I'm not sure you'd want to. [/QUOTE]
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