Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7074539" data-attributes="member: 42582"><p>In applying this metaphor to RPGing, who are "the other kids"?</p><p></p><p>If they're other players in a shared world, then what we have is something like the sort of interpersonal and interparty competitive play that seems to have been part of how Gygax ran the game (as best I understand it). I think [MENTION=29398]Lanefan[/MENTION] has elements of this too.</p><p></p><p>But if the "other kids" are purely imaginary beings whose actions and outcomes are being narrated by the GM, then we're clearly (self-evidently, I would say) talking about a GM-driven approach to establishing the content of the shared fiction.</p><p></p><p></p><p>Unless there is a RPG table where the players are actually forbidden from making action declarations for their PCs, or where the GM <em>never</em> allows the action resolution mechanics to actually run their course, this can never literally be the case. So it's not the basis on which I'm characterising a game as player-driven or GM-driven.</p><p></p><p>But the one that [MENTION=29398]Lanefan[/MENTION] describes seems to be. He's not talking about running DW-style fronts.</p><p></p><p>I've not used the notions of "DM-centric" or "Player-centric", and I'm not sure what you mean by that. I've talked about who is the driver of the content of the shared fiction.</p><p></p><p>I also don't know what you have in mind by "worst case". [MENTION=29398]Lanefan[/MENTION] has talked about how he runs a game. I assume he's being basically sincere. I'm talking about how I run a game, and what my preferences are in that respect. I'm being sincere.</p><p></p><p>It seems pretty clear to me that, by my standards and my preferences, [MENTION=29398]Lanefan[/MENTION]'s game is GM-driven: that the key elements of the shared fiction are generated by the GM, based on the GM's conception of the "unfolding" gameworld.</p><p></p><p>The fact that the players get to choose whether their PC seek out the orcs or the lizardment doesn't really change that.</p><p></p><p>If you think I'm mistaken about Lanefan's game, by all means explain to me what I've misunderstood.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7074539, member: 42582"] In applying this metaphor to RPGing, who are "the other kids"? If they're other players in a shared world, then what we have is something like the sort of interpersonal and interparty competitive play that seems to have been part of how Gygax ran the game (as best I understand it). I think [MENTION=29398]Lanefan[/MENTION] has elements of this too. But if the "other kids" are purely imaginary beings whose actions and outcomes are being narrated by the GM, then we're clearly (self-evidently, I would say) talking about a GM-driven approach to establishing the content of the shared fiction. Unless there is a RPG table where the players are actually forbidden from making action declarations for their PCs, or where the GM [I]never[/I] allows the action resolution mechanics to actually run their course, this can never literally be the case. So it's not the basis on which I'm characterising a game as player-driven or GM-driven. But the one that [MENTION=29398]Lanefan[/MENTION] describes seems to be. He's not talking about running DW-style fronts. I've not used the notions of "DM-centric" or "Player-centric", and I'm not sure what you mean by that. I've talked about who is the driver of the content of the shared fiction. I also don't know what you have in mind by "worst case". [MENTION=29398]Lanefan[/MENTION] has talked about how he runs a game. I assume he's being basically sincere. I'm talking about how I run a game, and what my preferences are in that respect. I'm being sincere. It seems pretty clear to me that, by my standards and my preferences, [MENTION=29398]Lanefan[/MENTION]'s game is GM-driven: that the key elements of the shared fiction are generated by the GM, based on the GM's conception of the "unfolding" gameworld. The fact that the players get to choose whether their PC seek out the orcs or the lizardment doesn't really change that. If you think I'm mistaken about Lanefan's game, by all means explain to me what I've misunderstood. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top