Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7075388" data-attributes="member: 16586"><p>Because I am nothing if not adamant I am going to take this post as an oppurtunity to say that I do not want players driving the game. Ideally, the game does hard work of the driving. In my preferred forms of gameplay players strictly advocate for their characters and do not try to seize control of anything. This is why I do not enjoy Fate. Fate is a game that is tuned to distribute control over narrative outcomes using an economy that is not overly concerned about the fiction, only our influence upon it. Compels are pretty much systemized bits of control over "the story". We do things like plan arcs for our characters, rather than let things flow naturally from the fiction. This sort of detached approach to character and the fiction makes it almost impossible for me to enjoy play in the moment. We are playing for the fiction - not in it. I do not like it when GMs do this. I also do not like it when players do this in roughly the same measure.</p><p></p><p>I mean I totally get the distinction you are trying to make it here. I just would not make that exact same distinction. I am not really sure if this is a meaningful difference of opinion between us or more a matter of framing. I think even when intent is a thing in play we should be careful to focus on character intent over player intent if that makes any sense.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7075388, member: 16586"] Because I am nothing if not adamant I am going to take this post as an oppurtunity to say that I do not want players driving the game. Ideally, the game does hard work of the driving. In my preferred forms of gameplay players strictly advocate for their characters and do not try to seize control of anything. This is why I do not enjoy Fate. Fate is a game that is tuned to distribute control over narrative outcomes using an economy that is not overly concerned about the fiction, only our influence upon it. Compels are pretty much systemized bits of control over "the story". We do things like plan arcs for our characters, rather than let things flow naturally from the fiction. This sort of detached approach to character and the fiction makes it almost impossible for me to enjoy play in the moment. We are playing for the fiction - not in it. I do not like it when GMs do this. I also do not like it when players do this in roughly the same measure. I mean I totally get the distinction you are trying to make it here. I just would not make that exact same distinction. I am not really sure if this is a meaningful difference of opinion between us or more a matter of framing. I think even when intent is a thing in play we should be careful to focus on character intent over player intent if that makes any sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top