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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7075389" data-attributes="member: 42582"><p>OK, so now you're agreeing with me that in [MENTION=29398]Lanefan[/MENTION]'s games there are important limits on the shared fiction that are being driven by the GM.</p><p></p><p>Sure. But if they're established unilaterally by the GM, that makes it a GM-driven game, doesn't it?</p><p></p><p>Eg there is nothing inherent to D&D, or other generic fantasy RPGing, that precludes a PC becoming a magistrate (a paladin level title is "justiciar"; fighters becomes lords and barons; etc). Or becoming leader of the mercenaries' guild. Etc.</p><p></p><p>This is why I think that examples of looking for Porsche sports cars in Waterdeep don't really help us understand the dynamics of contribution to authorship of the shared fiction. Everyone agreeing to play D&D, or AW, or MHRP, or whatever, is making a <em>collective</em> choice about genre. (Of course marginal questions may remain and need to be settled during play - does our D&D have swashbucklers as well as mediaeval knights? Or even non-marginal question - does our D&D include androids and space ships? But I don't think the existence of these questions defeats the general claim. Nor do I think there is any universal presumption that the GM gets to settle them unilaterally.)</p><p></p><p>The GM deciding that the options on offer are orcs, lizardmen, mercenaries or the dak tower, though - so that pursuing other goals is tantamount to retiring the character - is something different. It's not a collective choice of genre. It's a unilateral stipulation of shared fiction. That may be a good thing or a bad thing, but it's pretty clear what the thing is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7075389, member: 42582"] OK, so now you're agreeing with me that in [MENTION=29398]Lanefan[/MENTION]'s games there are important limits on the shared fiction that are being driven by the GM. Sure. But if they're established unilaterally by the GM, that makes it a GM-driven game, doesn't it? Eg there is nothing inherent to D&D, or other generic fantasy RPGing, that precludes a PC becoming a magistrate (a paladin level title is "justiciar"; fighters becomes lords and barons; etc). Or becoming leader of the mercenaries' guild. Etc. This is why I think that examples of looking for Porsche sports cars in Waterdeep don't really help us understand the dynamics of contribution to authorship of the shared fiction. Everyone agreeing to play D&D, or AW, or MHRP, or whatever, is making a [I]collective[/I] choice about genre. (Of course marginal questions may remain and need to be settled during play - does our D&D have swashbucklers as well as mediaeval knights? Or even non-marginal question - does our D&D include androids and space ships? But I don't think the existence of these questions defeats the general claim. Nor do I think there is any universal presumption that the GM gets to settle them unilaterally.) The GM deciding that the options on offer are orcs, lizardmen, mercenaries or the dak tower, though - so that pursuing other goals is tantamount to retiring the character - is something different. It's not a collective choice of genre. It's a unilateral stipulation of shared fiction. That may be a good thing or a bad thing, but it's pretty clear what the thing is. [/QUOTE]
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