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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7075435" data-attributes="member: 29398"><p>Happens now and then, almost always when there's no overarching backstory for them to be or get involved with.</p><p>What else would they logically do?</p><p>DM has control over game-world content, right? If yes, then of course the various adventuring possibilities (whether actual plot elements or just random head-bashing) are going to come from the DM.</p><p>Not quite. If the players establish and pursue goals for the PCs <strong>as a party</strong> then that's what I DM. But if an individual character sets up a goal that doesn't for whatever reason involve the rest of the party, I'm going to DM what remains of the main party and we'll sort out the individual some other time. Also, a retired PC remains a PC as long as its player is still in the game.</p><p>And this one is something I won't change: success on a small scale does not automatically mean success on a large scale.</p><p></p><p>Question: you often make a big deal out of "narrating the consequences of failure", as if it's any different than any other narration I do. And again it's dependent on scale. If they fail (or succeed) at something minor e.g. opening a locked door the narration will reflect that. If they fail (or succeed) at something on a larger scale e.g. they kill the Emperor of a neighbouring realm the narration will reflect that. However, the thing to keep in mind is that success is not always success (see the evil Baron example) and failure is not always failure (Baron example only this time they failed to get him on the throne).</p><p></p><p>The interaction you speak of is minimal at best. Usually (but not always) if there's to be party infighting it grinds the actual adventuring to a halt (sometimes giving BBEGs a bit longer to pursue their dastardly plans); and the multiple parties aren't necessarily competing, though the actions of one can certainly influence the surroundings of another.</p><p></p><p>Thanks for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"if I didn't enjoy it I wouldn't do it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7075435, member: 29398"] Happens now and then, almost always when there's no overarching backstory for them to be or get involved with. What else would they logically do? DM has control over game-world content, right? If yes, then of course the various adventuring possibilities (whether actual plot elements or just random head-bashing) are going to come from the DM. Not quite. If the players establish and pursue goals for the PCs [B]as a party[/B] then that's what I DM. But if an individual character sets up a goal that doesn't for whatever reason involve the rest of the party, I'm going to DM what remains of the main party and we'll sort out the individual some other time. Also, a retired PC remains a PC as long as its player is still in the game. And this one is something I won't change: success on a small scale does not automatically mean success on a large scale. Question: you often make a big deal out of "narrating the consequences of failure", as if it's any different than any other narration I do. And again it's dependent on scale. If they fail (or succeed) at something minor e.g. opening a locked door the narration will reflect that. If they fail (or succeed) at something on a larger scale e.g. they kill the Emperor of a neighbouring realm the narration will reflect that. However, the thing to keep in mind is that success is not always success (see the evil Baron example) and failure is not always failure (Baron example only this time they failed to get him on the throne). The interaction you speak of is minimal at best. Usually (but not always) if there's to be party infighting it grinds the actual adventuring to a halt (sometimes giving BBEGs a bit longer to pursue their dastardly plans); and the multiple parties aren't necessarily competing, though the actions of one can certainly influence the surroundings of another. Thanks for that. :) Lan-"if I didn't enjoy it I wouldn't do it"-efan [/QUOTE]
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