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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7075436" data-attributes="member: 42582"><p>Well, in the sort of game I run it's my job to frame the PCs into situations where the various aspirations of the PCs intersect.</p><p></p><p>This is why the consequence of a failed check to find the mace in the ruined tower is the discovery of cursed arrows apparently made by the brother before he was possessed: this relates (A) to the goals of the mage to (i) find his mace (he didn't) and (ii) redeem his brother (maybe he's irredeemable); (b) to the goal of the wizard/assassin to get revenge on her former master, who - it has turned out - was the brother while balrog-possessed (if the brother was evil all along, then the mage PC might have to help her take down his brother rather than try and redeem him); (C) to the intention of the elven ronin to always keep the elven ways (how can he be true to the elven ways if he doesn't pursue justice against the one who crafted the arrow that slew his master?).</p><p></p><p>That single consequence interweaves the threads of three PCs.</p><p></p><p>The only time I ever had a PC seeking a magistracy was 20-odd years ago in a RM game. RM doesn't have formal mechanics for signalling PC aspriations; that's done informally.</p><p></p><p>The game (at that point of its development) was about politics, both literal and among the magi. One of the PCs was working for Vecna (in this campaign an immortal Suel wizard whom the PCs woke from a long sleep, not a lich or a god). Vecna saw the Great Kingdom as a potential successor to the Suel Imperium; as part of that he was cooperating in the conquest of Rel Astra, which was the hometown of two of the PCs (both magi). The Vecna-serving PC secured the cooperation of the other PC by ensuring that, in return for helping with the conquest, he would be given a magistracy (and also a house: he had lost his house, as well as all his social dignity and hence prospects of becoming a magistrate through normal means, after he couldn't pay his rent because he had spent all his money on magic-enhancing drugs).</p><p></p><p>This was another case of me managing the backstory and framing in such a way as to interweave the aspirations of the various PCs via framing and narration of consequences.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7075436, member: 42582"] Well, in the sort of game I run it's my job to frame the PCs into situations where the various aspirations of the PCs intersect. This is why the consequence of a failed check to find the mace in the ruined tower is the discovery of cursed arrows apparently made by the brother before he was possessed: this relates (A) to the goals of the mage to (i) find his mace (he didn't) and (ii) redeem his brother (maybe he's irredeemable); (b) to the goal of the wizard/assassin to get revenge on her former master, who - it has turned out - was the brother while balrog-possessed (if the brother was evil all along, then the mage PC might have to help her take down his brother rather than try and redeem him); (C) to the intention of the elven ronin to always keep the elven ways (how can he be true to the elven ways if he doesn't pursue justice against the one who crafted the arrow that slew his master?). That single consequence interweaves the threads of three PCs. The only time I ever had a PC seeking a magistracy was 20-odd years ago in a RM game. RM doesn't have formal mechanics for signalling PC aspriations; that's done informally. The game (at that point of its development) was about politics, both literal and among the magi. One of the PCs was working for Vecna (in this campaign an immortal Suel wizard whom the PCs woke from a long sleep, not a lich or a god). Vecna saw the Great Kingdom as a potential successor to the Suel Imperium; as part of that he was cooperating in the conquest of Rel Astra, which was the hometown of two of the PCs (both magi). The Vecna-serving PC secured the cooperation of the other PC by ensuring that, in return for helping with the conquest, he would be given a magistracy (and also a house: he had lost his house, as well as all his social dignity and hence prospects of becoming a magistrate through normal means, after he couldn't pay his rent because he had spent all his money on magic-enhancing drugs). This was another case of me managing the backstory and framing in such a way as to interweave the aspirations of the various PCs via framing and narration of consequences. [/QUOTE]
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