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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7075813" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23935" target="_blank">Nagol</a></u></strong></em> , @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6785785" target="_blank">hawkeyefan</a></u></strong></em> , @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> (and of course anyone else who has any interest in discussing this angle of the conversation), I'm attaching a couple of hard move examples (not including the two upthread) for discussion/analysis of the phenomenon that Nagol has presented above (GM Force as soft-balling hard moves into soft moves). The conversation could be either:</p><p></p><p>"Manbearcat, you soft-balled this hard move and in doing so may have used GM Force for a System Agency and/or Player Agency subordinating outcome that you wanted."</p><p></p><p>or</p><p></p><p>"While this isn't a case of a soft-ball, this is what a soft-ball would have looked like in this scenario."</p><p></p><p>[HR][/HR]</p><p></p><p>1) Here is a good start. The sun is setting. A blizzard is on the horizon and the Ranger PC follows tracks right into it. She is seeking out a deaf, PTSD dog who is the only survivor of a ruined settlement. It was trapped in the settlement's main hall where the survivors appear to have barred the door to protect them from what was outside. The PCs found no settlers in the main hall. They did, however, find a giant, disgusting aberration and the terrified dog (which fled into the wintery landscape). Now, the Ranger can talk to animals. So the PCs want her to find this dog (while the other PC is scouring the main hall horror-house for records) and tease out its account.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p>2) Later in Earthmaw, the parley takes place with the Hobgoblin King in his chambers with his lieutenant and a retinue of guards (which would become mind-puppets of the now-advanced Aboleths). The Parley move yielded a 7-9 (the leverage being that the King was no longer in control of his kingdom...the 7-9 yielding that he would buy-in, but the PCs would have to prove this NOW). This triggered an attack from several Aboleths from the fissures/vents of the chamber. </p><p></p><p>Rawr is the Ranger's bear companion. The sheepdog is the dog mentioned above (now a cohort).</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p>3) Now here is a good one for this as it is definitely area for discussion/analysis on the topic at hand. Note, the time for using a soft move in a hard move place is (according to the DW GMing section: "When you have a chance to make a hard move you can opt for a soft one instead if it better fits the situation." Spout Lore and Discern Realities are going to often be these case here. This is because (a) the stakes aren't explicitly as high as other moves and (b) "Make a move that follows from the fiction" is typically going to be "Reveal an unwelcome truth" or "Show signs of an approaching threat). Sometimes a hard move does make sense (such as when time is utterly essential or if you're reading an ancient mystical text or you're in a heated parley where a false read or poor/misconstruable social cues could make things go bad). </p><p></p><p>So then (oh, for reference, "Lucky" is the name of the dog they found in the beginning of their adventures. He unfortunately perished to a great fall while the group was navigating a similar ridge to that below. However, Saerie ventured into the Spirit Realm with the help of some mystics and communed with his animal spirit. She can now summon his spirit form into the material world (a move she took upon leveling)):</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7075813, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23935"]Nagol[/URL][/U][/B][/I] , @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6785785"]hawkeyefan[/URL][/U][/B][/I] , @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] (and of course anyone else who has any interest in discussing this angle of the conversation), I'm attaching a couple of hard move examples (not including the two upthread) for discussion/analysis of the phenomenon that Nagol has presented above (GM Force as soft-balling hard moves into soft moves). The conversation could be either: "Manbearcat, you soft-balled this hard move and in doing so may have used GM Force for a System Agency and/or Player Agency subordinating outcome that you wanted." or "While this isn't a case of a soft-ball, this is what a soft-ball would have looked like in this scenario." [HR][/HR] 1) Here is a good start. The sun is setting. A blizzard is on the horizon and the Ranger PC follows tracks right into it. She is seeking out a deaf, PTSD dog who is the only survivor of a ruined settlement. It was trapped in the settlement's main hall where the survivors appear to have barred the door to protect them from what was outside. The PCs found no settlers in the main hall. They did, however, find a giant, disgusting aberration and the terrified dog (which fled into the wintery landscape). Now, the Ranger can talk to animals. So the PCs want her to find this dog (while the other PC is scouring the main hall horror-house for records) and tease out its account. [HR][/HR] 2) Later in Earthmaw, the parley takes place with the Hobgoblin King in his chambers with his lieutenant and a retinue of guards (which would become mind-puppets of the now-advanced Aboleths). The Parley move yielded a 7-9 (the leverage being that the King was no longer in control of his kingdom...the 7-9 yielding that he would buy-in, but the PCs would have to prove this NOW). This triggered an attack from several Aboleths from the fissures/vents of the chamber. Rawr is the Ranger's bear companion. The sheepdog is the dog mentioned above (now a cohort). [HR][/HR] 3) Now here is a good one for this as it is definitely area for discussion/analysis on the topic at hand. Note, the time for using a soft move in a hard move place is (according to the DW GMing section: "When you have a chance to make a hard move you can opt for a soft one instead if it better fits the situation." Spout Lore and Discern Realities are going to often be these case here. This is because (a) the stakes aren't explicitly as high as other moves and (b) "Make a move that follows from the fiction" is typically going to be "Reveal an unwelcome truth" or "Show signs of an approaching threat). Sometimes a hard move does make sense (such as when time is utterly essential or if you're reading an ancient mystical text or you're in a heated parley where a false read or poor/misconstruable social cues could make things go bad). So then (oh, for reference, "Lucky" is the name of the dog they found in the beginning of their adventures. He unfortunately perished to a great fall while the group was navigating a similar ridge to that below. However, Saerie ventured into the Spirit Realm with the help of some mystics and communed with his animal spirit. She can now summon his spirit form into the material world (a move she took upon leveling)): [/QUOTE]
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