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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7076443" data-attributes="member: 42582"><p>Well, this seems to go back to the OP: what is the difference between GM judgement calls and railroading?</p><p></p><p>Choosing the tower rather than the cliff-top house is a judgement call. I was going for a Tower of the Elephant feel. That's definitely colour, chosen by me as GM. Is it <em>force</em>?</p><p></p><p>Different people have different preferences - that's the nature of the world. But I think it's a mistake to see others' preferences through a frame of response to pathology, or to bad experiences.</p><p></p><p>I developed my GMing preferences running AD&D - in particular, Oriental Adventures (in which PCs have rich backgrounds, hooks and thematic orientation that can drive the framing of the game) and an all-thief game (the same features of thieves that make them hard to integrate into a standard dungeon game make them well-suited to a player-driven, scene-framed game).</p><p></p><p>I didn't get interested in 4e or BW because I had problems in my game that I wanted to fix. I got interested in them because they seemed to offer new tools for developing what I was already doing. And I wasn't doing that because I was "daunted' or found GMing "too much work". I was doing it because it led to what was, for me, a better RPGing experience.</p><p></p><p>So I don't see "GM force or whim" as a "concern that needs to be addressed" either. To borrow the PbtA slogan, I'm interested in approaches that let me "play to find out". [MENTION=29398]Lanefan[/MENTION] has said, about half-a-dozen posts up, "I as DM am not playing in order to explore my own world: I already know what's there, or certainly should." Well, I don't share that normative judgement, and I am playing to learn what is in the shared fiction, just as much as the players.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7076443, member: 42582"] Well, this seems to go back to the OP: what is the difference between GM judgement calls and railroading? Choosing the tower rather than the cliff-top house is a judgement call. I was going for a Tower of the Elephant feel. That's definitely colour, chosen by me as GM. Is it [I]force[/I]? Different people have different preferences - that's the nature of the world. But I think it's a mistake to see others' preferences through a frame of response to pathology, or to bad experiences. I developed my GMing preferences running AD&D - in particular, Oriental Adventures (in which PCs have rich backgrounds, hooks and thematic orientation that can drive the framing of the game) and an all-thief game (the same features of thieves that make them hard to integrate into a standard dungeon game make them well-suited to a player-driven, scene-framed game). I didn't get interested in 4e or BW because I had problems in my game that I wanted to fix. I got interested in them because they seemed to offer new tools for developing what I was already doing. And I wasn't doing that because I was "daunted' or found GMing "too much work". I was doing it because it led to what was, for me, a better RPGing experience. So I don't see "GM force or whim" as a "concern that needs to be addressed" either. To borrow the PbtA slogan, I'm interested in approaches that let me "play to find out". [MENTION=29398]Lanefan[/MENTION] has said, about half-a-dozen posts up, "I as DM am not playing in order to explore my own world: I already know what's there, or certainly should." Well, I don't share that normative judgement, and I am playing to learn what is in the shared fiction, just as much as the players. [/QUOTE]
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