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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7076658" data-attributes="member: 29398"><p>Thanks for the explaination.</p><p>Thus the player's declaration forces a roll, the results of which determine and lock in (or lock out) game world content?</p><p></p><p>So, shared worldbuilding as well as shared story-building. Got it.</p><p></p><p>And then I see this:</p><p></p><p>You're running in a pre-fab setting! Neither you nor your players need to worry o'ermuch about game-world content because much of it has already been done for you. As in...</p><p></p><p>So here you've got a basic history of the town and region already built for you; and the specific locations (Cabal tower, catacombs, etc.) you listed were also pre-fab (though obviously you and-or your players tweaked them to suit your particular fiction).</p><p></p><p>What this tells me is that much of our recent conversation regarding game-world content has been comparing apples and oranges: </p><p></p><p>You're using a pre-built setting, so all the heavy lifting of the world and setting construction-history-backstory has already been done by someone else who is not involved in your game; your ongoing fiction simply changes and-or alters and-or affects <strong>what's already there</strong>. And the players, through possible prior knowledge of the Greyhawk setting, may already know what's out there and why - which removes some of the exploration side.</p><p></p><p>I'm using a setting I built from scratch just for this campaign. This by default means I needed to determine (and thus know) the "what's already there" ahead of time so that it COULD be changed or altered or affected by what the PCs do once play began. Nobody else fully knows this setting; the players through their characters get to explore it and learn about it as they go, while I occasionally act as gazetteer as well as referee. I don't have a Hardby or a Suel Waste or the sorceress Gynarch or booklets worth of pre-written history and backstory to fall back on; whatever and whoever's out there is my own creation, meaning the history and backstory are also my own. And if this alone makes my game "DM-driven" then so be it, and by extension the same must then be said of the game of any other DM who has built his-her own setting.</p><p></p><p>Lan-"building one's own setting really forces most of the prep work to happen before play even starts"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7076658, member: 29398"] Thanks for the explaination. Thus the player's declaration forces a roll, the results of which determine and lock in (or lock out) game world content? So, shared worldbuilding as well as shared story-building. Got it. And then I see this: You're running in a pre-fab setting! Neither you nor your players need to worry o'ermuch about game-world content because much of it has already been done for you. As in... So here you've got a basic history of the town and region already built for you; and the specific locations (Cabal tower, catacombs, etc.) you listed were also pre-fab (though obviously you and-or your players tweaked them to suit your particular fiction). What this tells me is that much of our recent conversation regarding game-world content has been comparing apples and oranges: You're using a pre-built setting, so all the heavy lifting of the world and setting construction-history-backstory has already been done by someone else who is not involved in your game; your ongoing fiction simply changes and-or alters and-or affects [B]what's already there[/B]. And the players, through possible prior knowledge of the Greyhawk setting, may already know what's out there and why - which removes some of the exploration side. I'm using a setting I built from scratch just for this campaign. This by default means I needed to determine (and thus know) the "what's already there" ahead of time so that it COULD be changed or altered or affected by what the PCs do once play began. Nobody else fully knows this setting; the players through their characters get to explore it and learn about it as they go, while I occasionally act as gazetteer as well as referee. I don't have a Hardby or a Suel Waste or the sorceress Gynarch or booklets worth of pre-written history and backstory to fall back on; whatever and whoever's out there is my own creation, meaning the history and backstory are also my own. And if this alone makes my game "DM-driven" then so be it, and by extension the same must then be said of the game of any other DM who has built his-her own setting. Lan-"building one's own setting really forces most of the prep work to happen before play even starts"-efan [/QUOTE]
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