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Judgement calls vs "railroading"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7076844" data-attributes="member: 6778044"><p>That's one approach. But it really depends on the goal of the players and the game. It's often the more epic storylines (say Lord of the Rings style, or the original Dragonlance campaign) where the players want to sort of follow the original storyline to a large degree. Not my cup of tea, but I can certainly run the game if that's what they are looking for. I prefer more of the living sandbox approach, but I'm just one person at the table. </p><p></p><p>Is it D&D? Is it an RPG? I'd say yes. </p><p></p><p>Certainly near death scenes can fit that type of storyline too. But whether it's fudging the dice at the time, or deciding ahead of time that they won't outright die and have prepared alternatives, the end result is the same.</p><p></p><p>Really, all I'm saying is that after 30+ years of DMing I've met all sorts of players. Especially since a lot of them have been new to the game. Not everybody "gets" the idea of an RPG the same way as others. And for some, it's just not the type of game they've decided to continue playing. D&D is remarkably resilient to a lot of playing styles, and I've seen quite a few. Enough to know that any style I like, or any given style of play, or even a specific rule, is ultimately one of personal preference, either by an individual or a group. </p><p></p><p>As a DM, I try to not only keep an open mind, but often find that things or approaches I don't think of on my own might work with with other groups.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7076844, member: 6778044"] That's one approach. But it really depends on the goal of the players and the game. It's often the more epic storylines (say Lord of the Rings style, or the original Dragonlance campaign) where the players want to sort of follow the original storyline to a large degree. Not my cup of tea, but I can certainly run the game if that's what they are looking for. I prefer more of the living sandbox approach, but I'm just one person at the table. Is it D&D? Is it an RPG? I'd say yes. Certainly near death scenes can fit that type of storyline too. But whether it's fudging the dice at the time, or deciding ahead of time that they won't outright die and have prepared alternatives, the end result is the same. Really, all I'm saying is that after 30+ years of DMing I've met all sorts of players. Especially since a lot of them have been new to the game. Not everybody "gets" the idea of an RPG the same way as others. And for some, it's just not the type of game they've decided to continue playing. D&D is remarkably resilient to a lot of playing styles, and I've seen quite a few. Enough to know that any style I like, or any given style of play, or even a specific rule, is ultimately one of personal preference, either by an individual or a group. As a DM, I try to not only keep an open mind, but often find that things or approaches I don't think of on my own might work with with other groups. [/QUOTE]
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Judgement calls vs "railroading"
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