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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7077700" data-attributes="member: 29398"><p>Did this confrontation occur in the main area of the cathedral, where the altar would logically be? If yes, then why wouldn't the altar have been shown on the map? Or do you not use a grid/board/minis for combat?</p><p></p><p>Something as basic as this would almost always be fine with me as well, if it made sense based on what I already knew about the city. But if someone declared they were going to visit the palace in the same city I might very well turn around and ask "what palace?" as I already know this particular city isn't the ruling centre for anything and doesn't have a palace.</p><p></p><p>Depends if someone wants to get into more detail than just check rolls. Say instead of just rolling a check to get through the catacombs they wanted to know their exact route (i.e. make a rough line map as they went, requiring a route description from you-as-DM so a player could physically draw out the map) so they could quickly retrace their steps later if they needed to beat a hasty retreat...or, in this case, so they could use the map to help figure out where they were going wrong.</p><p></p><p>I'm fussy about detail in things like this, where it matters (as it obviously did here). Were I DMing this I'd probably have spun that one catacombs-wise check out into half an hour of detailed play regarding where they were going (including asking at each intersection which way they were going), probably resulting in a map of much of the catacombs if they were really lost. Result - whether or not I had those catacombs mapped out before they're mapped now for later reference should a party ever find their way down there again. Were I a player I'd be the one wanting to draw the map.</p><p></p><p>Where it doesn't matter as much (say, finding one's way around the streets of town when there's no pressure or risk) I'm nowhere near as fussy.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7077700, member: 29398"] Did this confrontation occur in the main area of the cathedral, where the altar would logically be? If yes, then why wouldn't the altar have been shown on the map? Or do you not use a grid/board/minis for combat? Something as basic as this would almost always be fine with me as well, if it made sense based on what I already knew about the city. But if someone declared they were going to visit the palace in the same city I might very well turn around and ask "what palace?" as I already know this particular city isn't the ruling centre for anything and doesn't have a palace. Depends if someone wants to get into more detail than just check rolls. Say instead of just rolling a check to get through the catacombs they wanted to know their exact route (i.e. make a rough line map as they went, requiring a route description from you-as-DM so a player could physically draw out the map) so they could quickly retrace their steps later if they needed to beat a hasty retreat...or, in this case, so they could use the map to help figure out where they were going wrong. I'm fussy about detail in things like this, where it matters (as it obviously did here). Were I DMing this I'd probably have spun that one catacombs-wise check out into half an hour of detailed play regarding where they were going (including asking at each intersection which way they were going), probably resulting in a map of much of the catacombs if they were really lost. Result - whether or not I had those catacombs mapped out before they're mapped now for later reference should a party ever find their way down there again. Were I a player I'd be the one wanting to draw the map. Where it doesn't matter as much (say, finding one's way around the streets of town when there's no pressure or risk) I'm nowhere near as fussy. Lanefan [/QUOTE]
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