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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7077710" data-attributes="member: 29398"><p>When I talk about a game-world I'm talking about the whole thing, including what lies beyond the bits the PCs have actually encountered as those bits are potentially just waiting their turn to become relevant...or not, as the case may be.</p><p></p><p>Each time you've used Greyhawk as a setting, regardless of whether the "stuff in this game ... conform<s> to details of what happened or was established in the prior games" it's still conforming to the background Greyhawk canon as a whole (more or less, let's not open that can o' worms again), meaning any player familiar with Greyhawk will have some vague ideas of what to expect. This sets a whole series of baseline assumptions that whatever comes next can build on...and conveniently gets you off the "DM-driven" hook in this aspect as all you did was select that setting; the rest of the baseline info, maps, etc. is already out there if anyone cares to dig for it.</s></p><p><s></s></p><p><s>My current game-world is Akrayna. Ever heard of it? I doubt it - in fact if you have I'd be both surprised and rather impressed, as it's something I made up for this campaign. My players had never heard of it either, before the campaign started, meaning they didn't have any baseline at all. They had to learn about it from the maps I'd drawn, the info I'd posted, and things discovered later during the run of play. Is this DM-driven? By your definitions I'll guess it is. Is it bad, or poor, or providing any sort of negative experience? I don't think so in the least.</s></p><p><s></s></p><p><s>Therefore, DM-driven does not always equal bad.</s></p><p><s></s></p><p><s>Lan-"if a giant falls in the forest and there's no PCs there to see it, does anyone get xp?"-efan</s></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7077710, member: 29398"] When I talk about a game-world I'm talking about the whole thing, including what lies beyond the bits the PCs have actually encountered as those bits are potentially just waiting their turn to become relevant...or not, as the case may be. Each time you've used Greyhawk as a setting, regardless of whether the "stuff in this game ... conform[s] to details of what happened or was established in the prior games" it's still conforming to the background Greyhawk canon as a whole (more or less, let's not open that can o' worms again), meaning any player familiar with Greyhawk will have some vague ideas of what to expect. This sets a whole series of baseline assumptions that whatever comes next can build on...and conveniently gets you off the "DM-driven" hook in this aspect as all you did was select that setting; the rest of the baseline info, maps, etc. is already out there if anyone cares to dig for it. My current game-world is Akrayna. Ever heard of it? I doubt it - in fact if you have I'd be both surprised and rather impressed, as it's something I made up for this campaign. My players had never heard of it either, before the campaign started, meaning they didn't have any baseline at all. They had to learn about it from the maps I'd drawn, the info I'd posted, and things discovered later during the run of play. Is this DM-driven? By your definitions I'll guess it is. Is it bad, or poor, or providing any sort of negative experience? I don't think so in the least. Therefore, DM-driven does not always equal bad. Lan-"if a giant falls in the forest and there's no PCs there to see it, does anyone get xp?"-efan[/s] [/QUOTE]
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