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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7077877" data-attributes="member: 42582"><p>[MENTION=1282]darkbard[/MENTION], [MENTION=16586]Campbell[/MENTION]</p><p></p><p>Another thought/comment: I suspect my group might make heavier use of <em>setting</em>, at least sometimes, then Campbell's group. I think it can often be lower stakes than <em>character</em>, because external (eg cosmological-type questions) rather than internal ("Who am I?" can be quite demanding because revealing, even when the character is a fiction). Which suits the generally laid-back approach my group takes to RPGing.</p><p></p><p>Even in our BW game, external setting elements (the Dark Naga, the mage PC's concerns about the balrog and the coming apocalypse, etc) seem to figure as much as "internal" character matters.</p><p></p><p>I think Ron Edwards is onto something when he says that <em>setting</em> can be prominent in a player-driven game: but I think that, if this is to work, it has to be "public" in a certain way, and so owned by everyone at the table. Not just the GM's thing.</p><p></p><p>Going back to the Rod, just to give a simple example: when the chaos sorcerer had opened a portal from the base of the hills to the top (where a hobgoblin army was massing), and the invoker/wizard wanted to use the Rod to refocus the portal to the nearest Nerathi path to the top of the hills, was he able to do so? Absolutely (with an appropriate check as part of the skill challenge). The description of the Rod of 7 Parts doesn't talk about this anywhere; it doesn't link it's function as a Sceptre of Law to any particular mundane, political manifestation of the law.</p><p></p><p>But that's my player's understanding of the Rod - it speaks to human concerns for law and social organisation - the Empire of Nerath - as much as to cosmological conceptions of divine law vs elemental/primordial chaos. And so it's 100% part of the gameworld.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7077877, member: 42582"] [MENTION=1282]darkbard[/MENTION], [MENTION=16586]Campbell[/MENTION] Another thought/comment: I suspect my group might make heavier use of [I]setting[/I], at least sometimes, then Campbell's group. I think it can often be lower stakes than [I]character[/I], because external (eg cosmological-type questions) rather than internal ("Who am I?" can be quite demanding because revealing, even when the character is a fiction). Which suits the generally laid-back approach my group takes to RPGing. Even in our BW game, external setting elements (the Dark Naga, the mage PC's concerns about the balrog and the coming apocalypse, etc) seem to figure as much as "internal" character matters. I think Ron Edwards is onto something when he says that [I]setting[/I] can be prominent in a player-driven game: but I think that, if this is to work, it has to be "public" in a certain way, and so owned by everyone at the table. Not just the GM's thing. Going back to the Rod, just to give a simple example: when the chaos sorcerer had opened a portal from the base of the hills to the top (where a hobgoblin army was massing), and the invoker/wizard wanted to use the Rod to refocus the portal to the nearest Nerathi path to the top of the hills, was he able to do so? Absolutely (with an appropriate check as part of the skill challenge). The description of the Rod of 7 Parts doesn't talk about this anywhere; it doesn't link it's function as a Sceptre of Law to any particular mundane, political manifestation of the law. But that's my player's understanding of the Rod - it speaks to human concerns for law and social organisation - the Empire of Nerath - as much as to cosmological conceptions of divine law vs elemental/primordial chaos. And so it's 100% part of the gameworld. [/QUOTE]
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