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General Tabletop Discussion
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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7077891" data-attributes="member: 42582"><p>Not in BW. It's basically TotM (in melee, distances are Outside Striking Distance, Lunging, Optimal and On the Inside; in missile skirmishing, ranger are Outside Range, Extreme, Optimal, and Too Close to Shoot; relative weapon length/range is one component of positioning checks).</p><p></p><p>One time, when the fighting was on the deck of a ship, we used a sketch map just to keep track of who was where, relative to masts, hatches etc.</p><p></p><p>As I think I mentioned upthread, one time when two PCs were doing slightly funky stuff in the death cultists' lair in the catacombs, I used a part of the Caves of Chaos map to give them a quick and rough sense of the geography, to help clarify some of the action declarations and therefore to help a bit establishing the fictional details of their resolution.</p><p></p><p>Well, if (as GM) I think it's doubtful, that would be the time for (say) a City-wise check.</p><p></p><p>Well, that's not really the rationale in the context of our game.</p><p></p><p>We're not really interested in <em>how</em> they went wrong. We're interested in the consequences of going wrong (ie that the wizard/assassin comes out of her drug-induced stupor).</p><p></p><p>If they needed to beat a hasty retreat that would be opposed Speed checks, perhaps with a disadvantage to the PCs because we've already established that they don't know their way through the catacombs. But there's no need for a map.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7077891, member: 42582"] Not in BW. It's basically TotM (in melee, distances are Outside Striking Distance, Lunging, Optimal and On the Inside; in missile skirmishing, ranger are Outside Range, Extreme, Optimal, and Too Close to Shoot; relative weapon length/range is one component of positioning checks). One time, when the fighting was on the deck of a ship, we used a sketch map just to keep track of who was where, relative to masts, hatches etc. As I think I mentioned upthread, one time when two PCs were doing slightly funky stuff in the death cultists' lair in the catacombs, I used a part of the Caves of Chaos map to give them a quick and rough sense of the geography, to help clarify some of the action declarations and therefore to help a bit establishing the fictional details of their resolution. Well, if (as GM) I think it's doubtful, that would be the time for (say) a City-wise check. Well, that's not really the rationale in the context of our game. We're not really interested in [I]how[/I] they went wrong. We're interested in the consequences of going wrong (ie that the wizard/assassin comes out of her drug-induced stupor). If they needed to beat a hasty retreat that would be opposed Speed checks, perhaps with a disadvantage to the PCs because we've already established that they don't know their way through the catacombs. But there's no need for a map. [/QUOTE]
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