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Judgement calls vs "railroading"
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<blockquote data-quote="Xetheral" data-source="post: 7078404" data-attributes="member: 6802765"><p>The descriptive paragraph goes beyond what I'd do all at once: instead I'd spread it out a little to give the players time to interrupt or ask questions. I'd also probably intersperse information about other patrons to make the establishment seem more fluid, rather than forcing the focus on the newcomer.</p><p></p><p>But no, I'd never ask my players to tell me who the newcomer was. Honestly, it never would have even occurred to me to do so until reading this thread--that question is completely outside anything I've ever encountered in an RPG. Learning that there is much greater diversity in GMing styles that I ever knew about is part of what makes this thread so interesting.</p><p></p><p>That said, I think the giant gulf between the preferred styles of many of the posters is making communication difficult. When two games are so radically qualitatively-different, I'm not sure it's meaningful to try to measure them on the same axis. For example, I don't think it means much to say that [MENTION=42582]pemerton[/MENTION]'s or [MENTION=29398]Lanefan[/MENTION]'s style is more "player-driven" than the other, because I'm not sure that there is a definition of "player-driven" that makes sense in both contexts simultaneously. Their games are just too different.</p><p></p><p>Returning to the concept of "ask questions and use the answers", I think the very premise isn't compatible with my GMing style's emphasis on immersion and verisimilitude. And as a player, I don't see how I could maintain my IC focus when I'm confronted with an OOC request from the GM to add an element to the game world. I consider myself pretty good at switching back and forth quickly (I have to do it all the time as a GM), but what you're describing sounds extremely jarring--especially the part where after adding the element OOC, I'd need to immediately interact with the element I'd just created, this time from my character's perspective and while trying to forget about the OOC motives underlying my choice of what to add.</p><p></p><p>Are your players simply <em>phenomenal</em> at flipping back and forth from thinking as their characters to thinking as themselves? Or, alternatively, do your players add the requested elements in-character (i.e. the character, rather than the player, is choosing how the character knows the newcomer)? Or maybe roleplaying at your table means something different than it does at mine, in a way that makes the transition easier?</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7078404, member: 6802765"] The descriptive paragraph goes beyond what I'd do all at once: instead I'd spread it out a little to give the players time to interrupt or ask questions. I'd also probably intersperse information about other patrons to make the establishment seem more fluid, rather than forcing the focus on the newcomer. But no, I'd never ask my players to tell me who the newcomer was. Honestly, it never would have even occurred to me to do so until reading this thread--that question is completely outside anything I've ever encountered in an RPG. Learning that there is much greater diversity in GMing styles that I ever knew about is part of what makes this thread so interesting. That said, I think the giant gulf between the preferred styles of many of the posters is making communication difficult. When two games are so radically qualitatively-different, I'm not sure it's meaningful to try to measure them on the same axis. For example, I don't think it means much to say that [MENTION=42582]pemerton[/MENTION]'s or [MENTION=29398]Lanefan[/MENTION]'s style is more "player-driven" than the other, because I'm not sure that there is a definition of "player-driven" that makes sense in both contexts simultaneously. Their games are just too different. Returning to the concept of "ask questions and use the answers", I think the very premise isn't compatible with my GMing style's emphasis on immersion and verisimilitude. And as a player, I don't see how I could maintain my IC focus when I'm confronted with an OOC request from the GM to add an element to the game world. I consider myself pretty good at switching back and forth quickly (I have to do it all the time as a GM), but what you're describing sounds extremely jarring--especially the part where after adding the element OOC, I'd need to immediately interact with the element I'd just created, this time from my character's perspective and while trying to forget about the OOC motives underlying my choice of what to add. Are your players simply [I]phenomenal[/I] at flipping back and forth from thinking as their characters to thinking as themselves? Or, alternatively, do your players add the requested elements in-character (i.e. the character, rather than the player, is choosing how the character knows the newcomer)? Or maybe roleplaying at your table means something different than it does at mine, in a way that makes the transition easier? [/QUOTE]
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