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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Tony Vargas" data-source="post: 7079031" data-attributes="member: 996"><p>You can use passive scores and roll behind the screen for perception/insight/etc. (And engage in legerdemain like making decoy checks for no reason, or making checks in advance, in order, so no sound of rolling dice to add inappropriate tension.)</p><p></p><p>For knowledge checks, OTOH, the joy of being the exposition character can get pretty watered down by the vagaries of the d20. ;( The character with the best roll craps out, then everyone else jumps in and one of them rolls high enough to do OK. One thing I've started doing when I call for a knowledge check is to put a mechanical choice before the party: either the high-check character makes the roll and everyone takes what he has to say as gospel, or they compare notes, hash it out and find a consensus, modeled by a group check. </p><p>But, even if you succeed and your exposition character has the knowledge, it's the DM then tells everyone what's what. </p><p>Exposition seems like it'd be the perfect time to give players some extra fiction-writing agency. Say, to get all indie with it: let the player who successfully ID's the heretofore unknown monster and it's weakness name it and decide what the weakness is... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7079031, member: 996"] You can use passive scores and roll behind the screen for perception/insight/etc. (And engage in legerdemain like making decoy checks for no reason, or making checks in advance, in order, so no sound of rolling dice to add inappropriate tension.) For knowledge checks, OTOH, the joy of being the exposition character can get pretty watered down by the vagaries of the d20. ;( The character with the best roll craps out, then everyone else jumps in and one of them rolls high enough to do OK. One thing I've started doing when I call for a knowledge check is to put a mechanical choice before the party: either the high-check character makes the roll and everyone takes what he has to say as gospel, or they compare notes, hash it out and find a consensus, modeled by a group check. But, even if you succeed and your exposition character has the knowledge, it's the DM then tells everyone what's what. Exposition seems like it'd be the perfect time to give players some extra fiction-writing agency. Say, to get all indie with it: let the player who successfully ID's the heretofore unknown monster and it's weakness name it and decide what the weakness is... ;) [/QUOTE]
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