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Judgement calls vs "railroading"
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<blockquote data-quote="Maxperson" data-source="post: 7079331" data-attributes="member: 23751"><p>Okay, but a game in which both the DM and players contribute to the game in roughly equal manners isn't DM driven. I would suggest that perhaps your term is off, not my measure. </p><p></p><p></p><p></p><p>I understand that, but again, the measure you've come up with doesn't seem appropriate. What you call DM driven is a game in which the players and DM contribute in roughly equal measures. That's not DM driven by any measure I can come up with. I think a different and more accurate term needs to be put in place.</p><p></p><p>I do. At session 0 the players and I all toss out ideas for campaign and the players decide which ones all of them like. I have veto power over ideas that the players toss out that I actively dislike or just don't have time to run due to how much time it would take to prep things. I usually veto 0-2 of the 10-15 ideas the group settles on. Then they pare down the ideas until they have only one and I go prep things in that direction. However, more than once something has happened during the game that the players loved and made hard left towards a different hole. When they do that I go with it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7079331, member: 23751"] Okay, but a game in which both the DM and players contribute to the game in roughly equal manners isn't DM driven. I would suggest that perhaps your term is off, not my measure. I understand that, but again, the measure you've come up with doesn't seem appropriate. What you call DM driven is a game in which the players and DM contribute in roughly equal measures. That's not DM driven by any measure I can come up with. I think a different and more accurate term needs to be put in place. I do. At session 0 the players and I all toss out ideas for campaign and the players decide which ones all of them like. I have veto power over ideas that the players toss out that I actively dislike or just don't have time to run due to how much time it would take to prep things. I usually veto 0-2 of the 10-15 ideas the group settles on. Then they pare down the ideas until they have only one and I go prep things in that direction. However, more than once something has happened during the game that the players loved and made hard left towards a different hole. When they do that I go with it. [/QUOTE]
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