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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7079558" data-attributes="member: 29398"><p>Unless this is an inn they've been to before, the scenario would play out exactly the same as in the real world if I were to walk into a pub and go to hang my coat on a hook...I'd first have to check and see if there's any hooks present. In game terms, what the PC sees has to be narrated by the DM (who is, remember, responsible for world content), and so of course I have to ask the DM if there's any hooks there.</p><p></p><p>Characters can have family, friends, etc., as part of their background but these don't usually come up in play that often.</p><p></p><p>Which, in my case, is why I posted some general information about the game world when my campaign started. In fact, I probably put way more up there than the average character would know. As for individual stuff, to go back to the anxious-guy-in-bar example if this is someone previously known to one or more PCs that would come up right away in the narrative.</p><p></p><p>The pressure comes from the giant who's trying to stove your head in; from the mentor who paid for this trip who is expecting a mission report within 2 days when you're still 4 days from town; from the unrelenting storm you've been lost in for days; from the party Thief who just won't pull her weight but expects her full share of everything; from being down to your last day worth of rations...need I go on?</p><p></p><p>If someone has a specific personal goal in mind for their character I can only assume that at some point or other I'll (as DM) hear about it. If I don't, it can't have been that important.</p><p></p><p>If they're standing on the 2nd tee (which was mentioned) my baseline assumption is they're aiming for the 2nd hole; most likely this means they've just played the 1st and from here will go on to the 3rd.</p><p></p><p>That said, this isn't exactly the best analogy as if the players decided to play the 8th hole right after the 2nd both the club stewards and the other golfers (not to mention the rules of golf) would probably have some things to say.</p><p></p><p>Lan-"the pressure, in short, usually comes from sheer survival"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7079558, member: 29398"] Unless this is an inn they've been to before, the scenario would play out exactly the same as in the real world if I were to walk into a pub and go to hang my coat on a hook...I'd first have to check and see if there's any hooks present. In game terms, what the PC sees has to be narrated by the DM (who is, remember, responsible for world content), and so of course I have to ask the DM if there's any hooks there. Characters can have family, friends, etc., as part of their background but these don't usually come up in play that often. Which, in my case, is why I posted some general information about the game world when my campaign started. In fact, I probably put way more up there than the average character would know. As for individual stuff, to go back to the anxious-guy-in-bar example if this is someone previously known to one or more PCs that would come up right away in the narrative. The pressure comes from the giant who's trying to stove your head in; from the mentor who paid for this trip who is expecting a mission report within 2 days when you're still 4 days from town; from the unrelenting storm you've been lost in for days; from the party Thief who just won't pull her weight but expects her full share of everything; from being down to your last day worth of rations...need I go on? If someone has a specific personal goal in mind for their character I can only assume that at some point or other I'll (as DM) hear about it. If I don't, it can't have been that important. If they're standing on the 2nd tee (which was mentioned) my baseline assumption is they're aiming for the 2nd hole; most likely this means they've just played the 1st and from here will go on to the 3rd. That said, this isn't exactly the best analogy as if the players decided to play the 8th hole right after the 2nd both the club stewards and the other golfers (not to mention the rules of golf) would probably have some things to say. Lan-"the pressure, in short, usually comes from sheer survival"-efan [/QUOTE]
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