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Judgement calls vs "railroading"
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<blockquote data-quote="Maxperson" data-source="post: 7079709" data-attributes="member: 23751"><p>Why couldn't the game really be run if they choose that?</p><p></p><p>One campaign the players were in Baldur's Gate and a demon incursion began. It began slowly, with some demons popping up here and there around the Heartlands. The PCs got into one fight with them and they began hearing of a few other examples. The PCs decided that demons were too much and for some reason still unknown to me, decided that they wanted to go become pirates. They got a hold of some maps and found out that there were a bunch of pirates down in the Nelanther Isles, so that's where they headed.</p><p></p><p>They got a ship and sailed to the Nelanther Isles and became pirates. Rumors of the demon incursion eventually reached that far south and some of it was good news, and some of it was bad news. The demon storyline continued without them. It added depth to the game when they heard about what was happening. Since the spread was going to encompass everything, even during their pirate adventures sometimes there were some demon tinged elements going on. They weren't engaging the original storyline, but it occasionally engaged them a bit on the fringe. Everyone had a blast.</p><p></p><p>I set up the shot for the 2nd hole and they left the course for a completely different one, and the game ran just fine.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7079709, member: 23751"] Why couldn't the game really be run if they choose that? One campaign the players were in Baldur's Gate and a demon incursion began. It began slowly, with some demons popping up here and there around the Heartlands. The PCs got into one fight with them and they began hearing of a few other examples. The PCs decided that demons were too much and for some reason still unknown to me, decided that they wanted to go become pirates. They got a hold of some maps and found out that there were a bunch of pirates down in the Nelanther Isles, so that's where they headed. They got a ship and sailed to the Nelanther Isles and became pirates. Rumors of the demon incursion eventually reached that far south and some of it was good news, and some of it was bad news. The demon storyline continued without them. It added depth to the game when they heard about what was happening. Since the spread was going to encompass everything, even during their pirate adventures sometimes there were some demon tinged elements going on. They weren't engaging the original storyline, but it occasionally engaged them a bit on the fringe. Everyone had a blast. I set up the shot for the 2nd hole and they left the course for a completely different one, and the game ran just fine. [/QUOTE]
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