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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Sadras" data-source="post: 7080624" data-attributes="member: 6688277"><p>Okay so I attempted to allow players to have more of an input in the adventure by introducing Plot Points which would allow players to introduce interesting story elements and this is what played out...</p><p></p><p>PCs met up with an underworld boss requesting they retrieve an item of his (a genie within a lamp which they had recently set free), they declined;</p><p>He obtained revenge by hurting those within his organisation who had betrayed him by assisting the PCs. A box with fingers was delivered anonymously to the PCs rooms. The 'betrayers' were nowhere to be found;</p><p>PCs met up with the underworld boss again to confront him about the above - he denied any involvement in the box with the fingers or the disappearance of his employees. </p><p>One of the players (25+ years of rpging) decided he wanted to use his Plot Point to have fingers drop out of underworld boss's pocket. Everyone else groaned at the table at the desired use of the Plot Point. Needless to say, the table disallowed it and I removed Plot Points to avoid such situations in the future.</p><p></p><p>Is this player the exception to the rule. I don't believe so. But allowing that player that much freedom in the narration would have been detrimental to my table. So the proponents of 'no myth', 'player driven stories' or 'shared narration' need to realise that not all tables are equipped to deal with this style of play and truthfully not all players want that.</p><p>I have another player who gives me a few lines on his backstory but prefers the GM do the rest of the work in bringing it out through the campaign.</p><p>My remaining three players would actually be perfectly fine at any table (sandbox or player driven), but I suspect two of them prefer the DM as the primary narrator of the story.</p><p></p><p>I believe many of you are forgetting the mix of players at the table and perhaps what they would prefer or what they are best suited for.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7080624, member: 6688277"] Okay so I attempted to allow players to have more of an input in the adventure by introducing Plot Points which would allow players to introduce interesting story elements and this is what played out... PCs met up with an underworld boss requesting they retrieve an item of his (a genie within a lamp which they had recently set free), they declined; He obtained revenge by hurting those within his organisation who had betrayed him by assisting the PCs. A box with fingers was delivered anonymously to the PCs rooms. The 'betrayers' were nowhere to be found; PCs met up with the underworld boss again to confront him about the above - he denied any involvement in the box with the fingers or the disappearance of his employees. One of the players (25+ years of rpging) decided he wanted to use his Plot Point to have fingers drop out of underworld boss's pocket. Everyone else groaned at the table at the desired use of the Plot Point. Needless to say, the table disallowed it and I removed Plot Points to avoid such situations in the future. Is this player the exception to the rule. I don't believe so. But allowing that player that much freedom in the narration would have been detrimental to my table. So the proponents of 'no myth', 'player driven stories' or 'shared narration' need to realise that not all tables are equipped to deal with this style of play and truthfully not all players want that. I have another player who gives me a few lines on his backstory but prefers the GM do the rest of the work in bringing it out through the campaign. My remaining three players would actually be perfectly fine at any table (sandbox or player driven), but I suspect two of them prefer the DM as the primary narrator of the story. I believe many of you are forgetting the mix of players at the table and perhaps what they would prefer or what they are best suited for. [/QUOTE]
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