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Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7081651" data-attributes="member: 48965"><p>You know one thing I haven't seen addressed in this thread is how different player types do or don't work with narrative power. I'd honestly like to get [MENTION=42582]pemerton[/MENTION] 's, [MENTION=6696971]Manbearcat[/MENTION] , [MENTION=16586]Campbell[/MENTION] (as well as anyone else who wants to comment) opinions on how narrative control and authorship (and their play styles in general) relate to the various player types. I honestly think this has way more to do with what the response to introducing this type of play style will be within a particular group (I don't think whether one has played D&D or one has played a plethora of systems has as much to do with it as the experience one plays for... but that's just my opinion). Robin Laws lists out the following player types...</p><p></p><p>The Power Gamer</p><p>The Butt-Kicker </p><p>The Tactician</p><p>The Specialist</p><p>The Method Actor</p><p>The Storyteller</p><p>The Casual Gamer</p><p></p><p>I don't want to list on the defining characteristics of all of these in the thread but I can link to the page here... <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html</a> ... where they are defined. I also believe these same player types were listed in the 4e corebooks for D&D and the DMG for 5e.</p><p></p><p>Now honestly I just don't see how your play style can work for say The Power Gamer... who actively looks "to finding quirks and breakpoints he can exploit to get large benefits at comparatively low costs.". This type of player is going to use that narrative power as an exploit to give himself more power and not necessarily for the benefit of the story or group. Another one I don't see this play style working with well is The Butt-Kicker... he or she is just not going to be invested enough to want to utilize narrative power and giving it to them seems that it will either not be utilized or utilized to circumvent the narrative to get to combat.</p><p></p><p>I also see issues, though admittedly to a lesser extent, with The Tactician... who wants "problems" to "beat" through his own acumen and strategical thinking. This seems at odds with allowing him to control or create things through the narrative as they will either be used to solve the puzzle (similar to [MENTION=6688277]Sadras[/MENTION] example above) or they will be looked at as a cheat of sorts and robbing this type of player of what they enjoy about the game... mainly solving the challenges put forth by the DM through his own mental aptitude and his character's abilities.</p><p></p><p>I don't see any inherent issues with The Specialist or The Storyteller... but surprisingly enough I see issues with The Method Actor, who rather than his actions be bound by the dice rolls would rather they be an outgrowth of how he conceives his character... The fact that he views the rules as a "necessary evil" seems almost contradictory to play to see what happens... He wants to play to see how his character as interpreted by him responds and acts... irregardless of what the dice or rules proclaim. Finally this also seems like a play style that demands a certain amount of engagement on the players part that a casual gamer may not be comfortable with or willing to invest.</p><p></p><p>Honestly at first glance the play style [MENTION=42582]pemerton[/MENTION], [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=16586]Campbell[/MENTION] seem to be espousing (one of shared narrative, playing to see what happens and non-causality linked consequences) seems to be designed for very specific player types... IMO that's what [MENTION=6688277]Sadras[/MENTION] earlier example points out. It's for the most part a play style designed for The Storytellers and that doesn't clash with The Specialist... the others it seems, at least IMO, aren't as well suited to this play style. Though honestly I'd be interested in other posters takes on this.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7081651, member: 48965"] You know one thing I haven't seen addressed in this thread is how different player types do or don't work with narrative power. I'd honestly like to get [MENTION=42582]pemerton[/MENTION] 's, [MENTION=6696971]Manbearcat[/MENTION] , [MENTION=16586]Campbell[/MENTION] (as well as anyone else who wants to comment) opinions on how narrative control and authorship (and their play styles in general) relate to the various player types. I honestly think this has way more to do with what the response to introducing this type of play style will be within a particular group (I don't think whether one has played D&D or one has played a plethora of systems has as much to do with it as the experience one plays for... but that's just my opinion). Robin Laws lists out the following player types... The Power Gamer The Butt-Kicker The Tactician The Specialist The Method Actor The Storyteller The Casual Gamer I don't want to list on the defining characteristics of all of these in the thread but I can link to the page here... [url]http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html[/url] ... where they are defined. I also believe these same player types were listed in the 4e corebooks for D&D and the DMG for 5e. Now honestly I just don't see how your play style can work for say The Power Gamer... who actively looks "to finding quirks and breakpoints he can exploit to get large benefits at comparatively low costs.". This type of player is going to use that narrative power as an exploit to give himself more power and not necessarily for the benefit of the story or group. Another one I don't see this play style working with well is The Butt-Kicker... he or she is just not going to be invested enough to want to utilize narrative power and giving it to them seems that it will either not be utilized or utilized to circumvent the narrative to get to combat. I also see issues, though admittedly to a lesser extent, with The Tactician... who wants "problems" to "beat" through his own acumen and strategical thinking. This seems at odds with allowing him to control or create things through the narrative as they will either be used to solve the puzzle (similar to [MENTION=6688277]Sadras[/MENTION] example above) or they will be looked at as a cheat of sorts and robbing this type of player of what they enjoy about the game... mainly solving the challenges put forth by the DM through his own mental aptitude and his character's abilities. I don't see any inherent issues with The Specialist or The Storyteller... but surprisingly enough I see issues with The Method Actor, who rather than his actions be bound by the dice rolls would rather they be an outgrowth of how he conceives his character... The fact that he views the rules as a "necessary evil" seems almost contradictory to play to see what happens... He wants to play to see how his character as interpreted by him responds and acts... irregardless of what the dice or rules proclaim. Finally this also seems like a play style that demands a certain amount of engagement on the players part that a casual gamer may not be comfortable with or willing to invest. Honestly at first glance the play style [MENTION=42582]pemerton[/MENTION], [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=16586]Campbell[/MENTION] seem to be espousing (one of shared narrative, playing to see what happens and non-causality linked consequences) seems to be designed for very specific player types... IMO that's what [MENTION=6688277]Sadras[/MENTION] earlier example points out. It's for the most part a play style designed for The Storytellers and that doesn't clash with The Specialist... the others it seems, at least IMO, aren't as well suited to this play style. Though honestly I'd be interested in other posters takes on this. [/QUOTE]
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