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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7082146" data-attributes="member: 16586"><p>I would caution thinking of mainstream games and indie games in a binary sense. Indie games often function in ways that are different from mainstream games and there are certain common trends, but there is a great degree of diversity of experience between games, including the intended GMing and play principles, expectations placed on players, and overall machinery of play. It takes a different set of skills to run and play Burning Wheel that are distinct from running and playing Apocalypse World. There are also some very significant areas of disagreement within the indie community over things like introspection vs. conflict, stake setting, character intent vs. player intent, if intent should even be a thing, character vs. story advocacy, and amongst more emotionally charged designs Nobody Gets Hurt vs. I Will Not Abandon You. You might have seen some of that play out in some of my interactions with [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=42582]pemerton[/MENTION]. I do not think there is such a thing as an indie style. There are multiple approaches to roleplaying games. Some of them come from one community. Some from another.</p><p></p><p>This passage from <a href="https://playpassionately.wordpress.com/2008/09/08/encultured-systems/" target="_blank">Playing Passionately</a> covers it in more detail:</p></blockquote><p></p>
[QUOTE="Campbell, post: 7082146, member: 16586"] I would caution thinking of mainstream games and indie games in a binary sense. Indie games often function in ways that are different from mainstream games and there are certain common trends, but there is a great degree of diversity of experience between games, including the intended GMing and play principles, expectations placed on players, and overall machinery of play. It takes a different set of skills to run and play Burning Wheel that are distinct from running and playing Apocalypse World. There are also some very significant areas of disagreement within the indie community over things like introspection vs. conflict, stake setting, character intent vs. player intent, if intent should even be a thing, character vs. story advocacy, and amongst more emotionally charged designs Nobody Gets Hurt vs. I Will Not Abandon You. You might have seen some of that play out in some of my interactions with [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=42582]pemerton[/MENTION]. I do not think there is such a thing as an indie style. There are multiple approaches to roleplaying games. Some of them come from one community. Some from another. This passage from [URL="https://playpassionately.wordpress.com/2008/09/08/encultured-systems/"]Playing Passionately[/URL] covers it in more detail: [/QUOTE]
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