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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7082179" data-attributes="member: 16586"><p>[MENTION=1282]darkbard[/MENTION] and [MENTION=29398]Lanefan[/MENTION]</p><p></p><p>I think there are good social mechanics and there are bad social mechanics. For my interests any mechanism in a roleplaying game should spark interest in the fiction and require players to engage not just the mechanism, but also their underlying fictional positioning. This applies just as much to violent confrontations as it does to talking stuff out. Good social mechanics actually draw us and make us care about what is going on in the fiction.A good example is the Social Influence subsystem in Exalted 3e where in order to get someone to do something I have to find out what they value (Intimacies) and provoke them to act in accordance with their values. In order to defend against my successful influence they have to defend by spending Willpower and pointing to something else they value just as much. These mechanics also apply to player characters by the way. This keeps our interest on the fiction and requires players to actually engage it, making arguments and applying leverage that cuts to the core of their target's interests.</p><p></p><p>Here's a really bad social mechanic for my interests: Roll Diplomacy. If you roll really high they like you and will do whatever you want them to. I hate Diplomancers!</p><p></p><p><strong>Good</strong></p><p>Fiction -> Mechanisms -> Fiction</p><p>Fiction -> Fiction</p><p></p><p><strong>Bad</strong></p><p>Mechanisms -> Mechanisms</p><p>Mechanisms -> Fiction</p></blockquote><p></p>
[QUOTE="Campbell, post: 7082179, member: 16586"] [MENTION=1282]darkbard[/MENTION] and [MENTION=29398]Lanefan[/MENTION] I think there are good social mechanics and there are bad social mechanics. For my interests any mechanism in a roleplaying game should spark interest in the fiction and require players to engage not just the mechanism, but also their underlying fictional positioning. This applies just as much to violent confrontations as it does to talking stuff out. Good social mechanics actually draw us and make us care about what is going on in the fiction.A good example is the Social Influence subsystem in Exalted 3e where in order to get someone to do something I have to find out what they value (Intimacies) and provoke them to act in accordance with their values. In order to defend against my successful influence they have to defend by spending Willpower and pointing to something else they value just as much. These mechanics also apply to player characters by the way. This keeps our interest on the fiction and requires players to actually engage it, making arguments and applying leverage that cuts to the core of their target's interests. Here's a really bad social mechanic for my interests: Roll Diplomacy. If you roll really high they like you and will do whatever you want them to. I hate Diplomancers! [B]Good[/B] Fiction -> Mechanisms -> Fiction Fiction -> Fiction [B]Bad[/B] Mechanisms -> Mechanisms Mechanisms -> Fiction [/QUOTE]
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Judgement calls vs "railroading"
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