Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7082317" data-attributes="member: 16586"><p>I want to clarify something really quick. This is emphatically <strong>not</strong> what I look for in a game. It directly cuts against my interests most of the time. I am all for <strong>disciplined and targeted</strong> use of director stance to introduce compelling fiction to play through, enhance interest in the fiction, and to clarify the situation. We speak about things that go unsaid, speak to intuitions, and drives. I believe this is an area best left to GM judgement. </p><p></p><p>I am also interested in rules that reflect areas of the fiction that often go unrepresented in most mainstream games.Things that speak to our characters inner lives, social pressures, tension, stress, drives, emotions - the type of stuff that I feel is not often adequately enough considered in most play. </p><p></p><p>I am fundamentally and deeply uninterested in distributing narrative control in play. I do not like it when games like Fate, Cortex+ or Night's Black Agents directly model narrative structures. I want the overall focus to be directly on the fiction. When Fate tells me I have to pay to use my fictional positioning it puts a sour taste in my mouth. When it tells me to set DCs based on dramatic need rather than the fiction things get worse. Mechanics like compels and GM Intrusion in Numenera are not something I am fond of at all. I am no more interested in player scripting than I am of GM scripting.</p><p></p><p>All that being said, I can find a measure of fun playing these sorts of games. It just does not feel very natural to me. It's not optimal. I have to work at it in a way that I just don't when playing Apocalypse World, Stars Without Number, B/X or Dogs in the Vineyard. Because of its purposeful design I can adopt my own interests to the interests of the game in a way that is <strong>less difficult</strong> than playing Vampire or any game where our shared interests might flex and weave moment to moment. I don't have to struggle in vain so much. I can enjoy it for what it is even if I would much rather be playing something else. I am also glad its out there for people who really enjoy that sort of thing. Diversity of experience should be celebrated.</p><p></p><p>Edit: Fixed significant typo. I meant that I find it less difficult to play in a way contrary to my general preferences when a game is clear about the things it is about.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7082317, member: 16586"] I want to clarify something really quick. This is emphatically [B]not[/B] what I look for in a game. It directly cuts against my interests most of the time. I am all for [B]disciplined and targeted[/B] use of director stance to introduce compelling fiction to play through, enhance interest in the fiction, and to clarify the situation. We speak about things that go unsaid, speak to intuitions, and drives. I believe this is an area best left to GM judgement. I am also interested in rules that reflect areas of the fiction that often go unrepresented in most mainstream games.Things that speak to our characters inner lives, social pressures, tension, stress, drives, emotions - the type of stuff that I feel is not often adequately enough considered in most play. I am fundamentally and deeply uninterested in distributing narrative control in play. I do not like it when games like Fate, Cortex+ or Night's Black Agents directly model narrative structures. I want the overall focus to be directly on the fiction. When Fate tells me I have to pay to use my fictional positioning it puts a sour taste in my mouth. When it tells me to set DCs based on dramatic need rather than the fiction things get worse. Mechanics like compels and GM Intrusion in Numenera are not something I am fond of at all. I am no more interested in player scripting than I am of GM scripting. All that being said, I can find a measure of fun playing these sorts of games. It just does not feel very natural to me. It's not optimal. I have to work at it in a way that I just don't when playing Apocalypse World, Stars Without Number, B/X or Dogs in the Vineyard. Because of its purposeful design I can adopt my own interests to the interests of the game in a way that is [B]less difficult[/B] than playing Vampire or any game where our shared interests might flex and weave moment to moment. I don't have to struggle in vain so much. I can enjoy it for what it is even if I would much rather be playing something else. I am also glad its out there for people who really enjoy that sort of thing. Diversity of experience should be celebrated. Edit: Fixed significant typo. I meant that I find it less difficult to play in a way contrary to my general preferences when a game is clear about the things it is about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top