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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7082538" data-attributes="member: 42582"><p>I think I agree with all this.</p><p></p><p>My reason for the qualifier "I think" is that what counts as <em>the game actively contributing</em> might be understood differently. I'm thinking of both mechanics and princples, which - together - generate constraints on what new stuff can be introduced into the shared fiction, when, and by whom.</p><p></p><p>When I'm talking about player- vs GM-driven, I'm not trying to point to a conflict of interests, but rather where the impetus for the content of the shared fiction comes from. In talking about player-driven RPGing, I'm trying to get at the idea that the player - through the building and playing of the PC - is at the heart of the shared fiction; and that the GM is riffing off the players, and introducing material to challenge or respond to what the players have put out there.</p><p></p><p>Again, as with my earlier post, none of the above is intended as persuasion or even justification, just elaboration/explanation. (And I think you'll see that ideas around "intent" or player aspiration/motivation are figuring in the previouos paragraphs in a way that you may not fully identify or agree with. I'm not trying to be bloody-minded in doing that. Rather, it's the framework within which I'm able to articulate my approach - though, as I hope has come through in some of my posts contrasting MHRP/Cortex with BW with 4e, I don't see my approach as being <em>entirely</em> monolithic.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7082538, member: 42582"] I think I agree with all this. My reason for the qualifier "I think" is that what counts as [I]the game actively contributing[/I] might be understood differently. I'm thinking of both mechanics and princples, which - together - generate constraints on what new stuff can be introduced into the shared fiction, when, and by whom. When I'm talking about player- vs GM-driven, I'm not trying to point to a conflict of interests, but rather where the impetus for the content of the shared fiction comes from. In talking about player-driven RPGing, I'm trying to get at the idea that the player - through the building and playing of the PC - is at the heart of the shared fiction; and that the GM is riffing off the players, and introducing material to challenge or respond to what the players have put out there. Again, as with my earlier post, none of the above is intended as persuasion or even justification, just elaboration/explanation. (And I think you'll see that ideas around "intent" or player aspiration/motivation are figuring in the previouos paragraphs in a way that you may not fully identify or agree with. I'm not trying to be bloody-minded in doing that. Rather, it's the framework within which I'm able to articulate my approach - though, as I hope has come through in some of my posts contrasting MHRP/Cortex with BW with 4e, I don't see my approach as being [I]entirely[/I] monolithic.) [/QUOTE]
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