Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7082554" data-attributes="member: 42582"><p>Luke Crane explains (Adventure Burner, p 251):</p><p></p><p style="margin-left: 20px">I find the results of failure implicit in most tests. If I'm doing my job correctly as GM, the situation is so charged that the player knows he's going to get dragged into a world of **** if he fails. We project the consequences into the fiction as we're talking in-character and jockeying before the test.</p><p></p><p>In my case, there is also out-of-carachter talking and jockeying.</p><p></p><p>I would relate this to [MENTION=16586]Campbell[/MENTION]'s invocation (from PbtA-type games) of <em>honesty in relation to the fiction</em>. The consequences are implicit in the trajectory of things: past events; PC Beliefs/background/aspirations; the framing of this particular check.</p><p></p><p>I can tell you, at the table, when the search for the mace revealed the black arrows, there was shock (in the sense of <em>horror</em>), but not shock (in the sense of <em>confusion</em>). No one was puzzled as to where that bit of fiction came from.</p><p></p><p>By "drawbacks" do we mean "bad things"? In that case, I can't say I've encountered any.</p><p></p><p>If we're talking about weaknesses in particular systems, well that's a different topic. 4e has well-known issues about the interface between combat and non-combat resolution.</p><p></p><p>If we're talking about challenges for or demands on participants, that's a different thing too. MHRP/Cortex Heroic puts a lot of pressure on the GM to manage the Doom Pool effectively, which is often not easy to do at all. BW is <em>demanding</em> on players, because (i) it asks them to give so much to the game, and (ii) a lot of the time it punches them in the gut as a reward for that giving. But I wouldn't call this a "drawback" - it's the system doing exactly what it says on the tin!</p><p></p><p>So, I don't know of any general disadvantages to running a game in which the action and the focus of the shared fiction has its origin with the players' choices for their PCs. Unless one doesn't want to run such a game. But that's not really a "drawback", so much as a mismatch of methods with preferences. [MENTION=6696971]Manbearcat[/MENTION] gives an example of this with respect to B/X. I ran a session of AD&D fairly recently, using random dungeon generation, and obviously that's a very different thing - but I ended up reaching the following conclusion:</p><p></p><p style="margin-left: 20px"></p><p></p><p>So, as I said, no drawbacks for my group.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7082554, member: 42582"] Luke Crane explains (Adventure Burner, p 251): [indent]I find the results of failure implicit in most tests. If I'm doing my job correctly as GM, the situation is so charged that the player knows he's going to get dragged into a world of **** if he fails. We project the consequences into the fiction as we're talking in-character and jockeying before the test.[/indent] In my case, there is also out-of-carachter talking and jockeying. I would relate this to [MENTION=16586]Campbell[/MENTION]'s invocation (from PbtA-type games) of [I]honesty in relation to the fiction[/I]. The consequences are implicit in the trajectory of things: past events; PC Beliefs/background/aspirations; the framing of this particular check. I can tell you, at the table, when the search for the mace revealed the black arrows, there was shock (in the sense of [I]horror[/I]), but not shock (in the sense of [I]confusion[/I]). No one was puzzled as to where that bit of fiction came from. By "drawbacks" do we mean "bad things"? In that case, I can't say I've encountered any. If we're talking about weaknesses in particular systems, well that's a different topic. 4e has well-known issues about the interface between combat and non-combat resolution. If we're talking about challenges for or demands on participants, that's a different thing too. MHRP/Cortex Heroic puts a lot of pressure on the GM to manage the Doom Pool effectively, which is often not easy to do at all. BW is [I]demanding[/I] on players, because (i) it asks them to give so much to the game, and (ii) a lot of the time it punches them in the gut as a reward for that giving. But I wouldn't call this a "drawback" - it's the system doing exactly what it says on the tin! So, I don't know of any general disadvantages to running a game in which the action and the focus of the shared fiction has its origin with the players' choices for their PCs. Unless one doesn't want to run such a game. But that's not really a "drawback", so much as a mismatch of methods with preferences. [MENTION=6696971]Manbearcat[/MENTION] gives an example of this with respect to B/X. I ran a session of AD&D fairly recently, using random dungeon generation, and obviously that's a very different thing - but I ended up reaching the following conclusion: [indent][/indent] So, as I said, no drawbacks for my group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top