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Judgement calls vs "railroading"
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<blockquote data-quote="Sadras" data-source="post: 7082736" data-attributes="member: 6688277"><p>So explain to me why the other players of 25+ years of experience at my table who did not appreciate that particular use of the Plot Point did not even enter your simplified equation and broad brush painting of an entire player base. Is my one player somehow reflective of all D&D veterans in your view?</p><p> </p><p></p><p></p><p>Bolded for emphasis. Sure, but that was my point which you seemed to skip over so quickly to explain away the 'clumsy' player narrative: That not all players are the same or desire the same thing, <u>even at the same table.</u></p><p></p><p>I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=48965" target="_blank">Imaro</a></u></strong></em>'s point regarding the various types of players has much merit in this regard. </p><p></p><p></p><p></p><p>As others have explained, this thread was moved. Plot Points are very much relevant in 5e and 5e forums (refer to the DMG). I feel I must add my players have read and played other RPG's besides D&D.</p><p></p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> we do not resolve every social conflict through the use of roles if there is no need for it. We follow the story organically and yes 'failure off-screen' (as well as 'success off-screen') does occur and the PCs were expecting some fall-out of some kind given their first meeting with the underworld-boss which was not to neither party's satisfaction.</p><p>They new that releasing the genie was:</p><p>a) Going to anger someone (as they did not know who at the time and neither did I, it was later weaved into the story); and</p><p>b) Repercussions would be felt by those (be it the boss's employees or the PCs) who made it possible.</p><p></p><p></p><p>A stalemate was reached between the characters and the boss. They suspected strongly he was guilty but could not prove it. The player is/was rather confident of his character's abilities but was not permitted (by the party) through story-flow to act on them and so leaned towards using the Plot Point to force the issue and thus gain the reasoning required to act and get the other characters' buy-in.</p><p></p><p>Their interaction with the boss was one of many side-quests of exploration within the sandbox adventure (MiBG) I was running, so it was not like I was deliberately limiting options and that the adventure had reached a halt. In fact, with the table overturning the use of the Plot Point and not resolving the conflict via combat where one party loses, they were able to make use of their relationship with the boss to further the main storyline through some ingenuity on their part.</p><p></p><p> Of course not.</p><p></p><p></p><p>Why is that?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7082736, member: 6688277"] So explain to me why the other players of 25+ years of experience at my table who did not appreciate that particular use of the Plot Point did not even enter your simplified equation and broad brush painting of an entire player base. Is my one player somehow reflective of all D&D veterans in your view? Bolded for emphasis. Sure, but that was my point which you seemed to skip over so quickly to explain away the 'clumsy' player narrative: That not all players are the same or desire the same thing, [U]even at the same table.[/U] I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=48965"]Imaro[/URL][/U][/B][/I]'s point regarding the various types of players has much merit in this regard. As others have explained, this thread was moved. Plot Points are very much relevant in 5e and 5e forums (refer to the DMG). I feel I must add my players have read and played other RPG's besides D&D. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] we do not resolve every social conflict through the use of roles if there is no need for it. We follow the story organically and yes 'failure off-screen' (as well as 'success off-screen') does occur and the PCs were expecting some fall-out of some kind given their first meeting with the underworld-boss which was not to neither party's satisfaction. They new that releasing the genie was: a) Going to anger someone (as they did not know who at the time and neither did I, it was later weaved into the story); and b) Repercussions would be felt by those (be it the boss's employees or the PCs) who made it possible. A stalemate was reached between the characters and the boss. They suspected strongly he was guilty but could not prove it. The player is/was rather confident of his character's abilities but was not permitted (by the party) through story-flow to act on them and so leaned towards using the Plot Point to force the issue and thus gain the reasoning required to act and get the other characters' buy-in. Their interaction with the boss was one of many side-quests of exploration within the sandbox adventure (MiBG) I was running, so it was not like I was deliberately limiting options and that the adventure had reached a halt. In fact, with the table overturning the use of the Plot Point and not resolving the conflict via combat where one party loses, they were able to make use of their relationship with the boss to further the main storyline through some ingenuity on their part. Of course not. Why is that? [/QUOTE]
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