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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7082836" data-attributes="member: 29398"><p>You ran Night's Dark Terror, and what is that if not either a series of small self-contained field adventures (e.g. each goblin lair is its own little mission, the yellow-robed wizard's lair is another, and so on) or one great big one, depending how you define it?</p><p></p><p>You make the game world and story fit the PCs, where I expect the PCs to find their way in a game world and story that may have no knowledge of them at all until they get out and do something about it.</p><p></p><p>I'm going to drop a bit of a bomb here: from this post and various others I'm getting close to calling your style of play "Emo-gaming", as it more and more appears to be in the same vein of inward-looking emotionally-driven personal angst drama that gave us things like Twilight (the books and movies) and its ilk. Finding and-or redeeming the mage's lost brother takes precedence over answering the Queen's call to defend the southern marches against the Orc invasion (if they ever bother to acknowledge the Queen's call at all) because the personal emotional needs of the mage trump the needs of the realm. Small picture beats big picture.</p><p></p><p>And that, you can keep. I'd far rather have outward-looking characters who see what's going on in the game world and go and do something about it in whatever manner they see fit. Orcs are invading? Cool! Let's go down there and kick some ass...or see which side is winning then join up...or just loot the fallen...or go north instead; there'll be lots to do up there as all the usual defenders will be in the south... Big picture beats small picture.</p><p></p><p>Lan-"and in case it isn't clear, I avoid all things Twilight like the plague"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7082836, member: 29398"] You ran Night's Dark Terror, and what is that if not either a series of small self-contained field adventures (e.g. each goblin lair is its own little mission, the yellow-robed wizard's lair is another, and so on) or one great big one, depending how you define it? You make the game world and story fit the PCs, where I expect the PCs to find their way in a game world and story that may have no knowledge of them at all until they get out and do something about it. I'm going to drop a bit of a bomb here: from this post and various others I'm getting close to calling your style of play "Emo-gaming", as it more and more appears to be in the same vein of inward-looking emotionally-driven personal angst drama that gave us things like Twilight (the books and movies) and its ilk. Finding and-or redeeming the mage's lost brother takes precedence over answering the Queen's call to defend the southern marches against the Orc invasion (if they ever bother to acknowledge the Queen's call at all) because the personal emotional needs of the mage trump the needs of the realm. Small picture beats big picture. And that, you can keep. I'd far rather have outward-looking characters who see what's going on in the game world and go and do something about it in whatever manner they see fit. Orcs are invading? Cool! Let's go down there and kick some ass...or see which side is winning then join up...or just loot the fallen...or go north instead; there'll be lots to do up there as all the usual defenders will be in the south... Big picture beats small picture. Lan-"and in case it isn't clear, I avoid all things Twilight like the plague"-efan [/QUOTE]
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Judgement calls vs "railroading"
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