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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7083551" data-attributes="member: 16586"><p>[MENTION=6688277]Sadras[/MENTION]</p><p></p><p>Not wanting players to make director stance creative decisions because you do not want to have to make creative judgements of those decisions is absolutely a valid group preference. Trust is not a binary thing. We can trust someone to make a particular sort of decision, but not another. It is possible that we trust the other players to make decisions about their characters' actions, but not about other areas of the fiction. In my own play I trust players to make decisions about elements of the fiction that are deeply connected to their characters, but do not choose to entrust them with decisions about the adversity they are facing in the moment.</p><p></p><p>I also believe that trust comes with expectations. I trust players to make decisions for their characters, but I expect that they will do so with integrity to their characters. The other players trust me to play the world with integrity, but they also expect that I will follow the rules, follow the fiction, and play to find out. These expectations are powerful because they allow informed decision making. When we play in a principled way we allow others to make principled decisions as well. Continued play builds trust and can lead us to a point where we make contributions and decisions effortlessly. Constructive criticism can be important because it allows us to communicate how our expectations are being met, not being met, or exceeded. This allows us to meaningfully communicate and collaborate.</p><p></p><p>I would caution that all we are doing when we make decisions about who is making these calls is moving around who we grant credibility. We are not removing creative judgments about the content of the fiction and the contributions we all make to it. Even if we limit the contributions players make to the actions their characters take they are still making creative decisions subject to the creative judgements of all other players. I believe we make these judgements all the time even if we do not directly voice criticism. There is nothing wrong with this.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7083551, member: 16586"] [MENTION=6688277]Sadras[/MENTION] Not wanting players to make director stance creative decisions because you do not want to have to make creative judgements of those decisions is absolutely a valid group preference. Trust is not a binary thing. We can trust someone to make a particular sort of decision, but not another. It is possible that we trust the other players to make decisions about their characters' actions, but not about other areas of the fiction. In my own play I trust players to make decisions about elements of the fiction that are deeply connected to their characters, but do not choose to entrust them with decisions about the adversity they are facing in the moment. I also believe that trust comes with expectations. I trust players to make decisions for their characters, but I expect that they will do so with integrity to their characters. The other players trust me to play the world with integrity, but they also expect that I will follow the rules, follow the fiction, and play to find out. These expectations are powerful because they allow informed decision making. When we play in a principled way we allow others to make principled decisions as well. Continued play builds trust and can lead us to a point where we make contributions and decisions effortlessly. Constructive criticism can be important because it allows us to communicate how our expectations are being met, not being met, or exceeded. This allows us to meaningfully communicate and collaborate. I would caution that all we are doing when we make decisions about who is making these calls is moving around who we grant credibility. We are not removing creative judgments about the content of the fiction and the contributions we all make to it. Even if we limit the contributions players make to the actions their characters take they are still making creative decisions subject to the creative judgements of all other players. I believe we make these judgements all the time even if we do not directly voice criticism. There is nothing wrong with this. [/QUOTE]
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Judgement calls vs "railroading"
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