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Judgement calls vs "railroading"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7083580" data-attributes="member: 6778044"><p>Most contested rolls in my campaign are against passive skills. For example a grapple attempt is mostly going to be against the creature's passive score unless they will use their reaction to contest it actively (we handle reactions a bit differently).</p><p></p><p>The circumstances also play a big part, depending on what the players describe their characters doing, combined with the possible counters that the target has. Since it's based (at least in part) on passive skills with modifiers, it's much less swingy. </p><p></p><p>In general, if I feel I have to start designing encounters to oppose specific approaches and tactics by the PCs, then there's probably something amiss in the rules. There should be more than one counter to a given tactic. </p><p></p><p>I've also been considering (quite strongly) about going to a 2d10 replacement for the d20. I like the bell curve better, and it would allow two levels of advantage/disadvantage as well (one extra die, two extra dice). The main question is whether my players are too attached to their d20s...</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7083580, member: 6778044"] Most contested rolls in my campaign are against passive skills. For example a grapple attempt is mostly going to be against the creature's passive score unless they will use their reaction to contest it actively (we handle reactions a bit differently). The circumstances also play a big part, depending on what the players describe their characters doing, combined with the possible counters that the target has. Since it's based (at least in part) on passive skills with modifiers, it's much less swingy. In general, if I feel I have to start designing encounters to oppose specific approaches and tactics by the PCs, then there's probably something amiss in the rules. There should be more than one counter to a given tactic. I've also been considering (quite strongly) about going to a 2d10 replacement for the d20. I like the bell curve better, and it would allow two levels of advantage/disadvantage as well (one extra die, two extra dice). The main question is whether my players are too attached to their d20s... [/QUOTE]
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Judgement calls vs "railroading"
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