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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7084887" data-attributes="member: 29398"><p>This is all too hifalutin' for me so I'm just going to poke at a few specific logs in the fire...</p><p>Would this include things like unexpected and permanent alignment change, thus forcing a change of character class due to alignment restrictions? Permanent polymorph into an obvious member of a different culture than your own (thus completely changing one's relationship with one's own culture)? Cloning? Long-term quest or geas effects that force a character into certain courses of action she might well never have otherwise taken? Charm and-or domination effects, whether by another PC or by the opposition? Etc.</p><p></p><p>I ask because these are all things that have happened in our games. Quests and charms happen all the time, the others much less often but all have happened to my own PCs.</p><p></p><p>It's part of the game.</p><p></p><p>Depends how much PvP you allow. Charming someone else's unco-operative PC is a staple around here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sounds just like charm spells, only without the magic.</p><p></p><p>Which, ironically enough, takes away player agency in a game that purports to promote it.</p><p></p><p>If two characters get into an argument re conflicting beliefs, if true player agency is to be maintained they should and must be allowed to sort it out on their own; even if it means one or both ultimately leave the party or one ends up hurting or even killing the other.</p><p></p><p>I'm not sure how you can have this...</p><p>...and this...</p><p>...at the same time. If you're forcing them all to have connections with each other built as a groupthink exercise among the players, you're also largely baking in their reasons to work as a team and stand up for each other whether any given player wants this or not; making it unlikely they're ever going to significantly oppose each other or get rough with each other or walk out on each other.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7084887, member: 29398"] This is all too hifalutin' for me so I'm just going to poke at a few specific logs in the fire... Would this include things like unexpected and permanent alignment change, thus forcing a change of character class due to alignment restrictions? Permanent polymorph into an obvious member of a different culture than your own (thus completely changing one's relationship with one's own culture)? Cloning? Long-term quest or geas effects that force a character into certain courses of action she might well never have otherwise taken? Charm and-or domination effects, whether by another PC or by the opposition? Etc. I ask because these are all things that have happened in our games. Quests and charms happen all the time, the others much less often but all have happened to my own PCs. It's part of the game. Depends how much PvP you allow. Charming someone else's unco-operative PC is a staple around here. :) Sounds just like charm spells, only without the magic. Which, ironically enough, takes away player agency in a game that purports to promote it. If two characters get into an argument re conflicting beliefs, if true player agency is to be maintained they should and must be allowed to sort it out on their own; even if it means one or both ultimately leave the party or one ends up hurting or even killing the other. I'm not sure how you can have this... ...and this... ...at the same time. If you're forcing them all to have connections with each other built as a groupthink exercise among the players, you're also largely baking in their reasons to work as a team and stand up for each other whether any given player wants this or not; making it unlikely they're ever going to significantly oppose each other or get rough with each other or walk out on each other. Lanefan [/QUOTE]
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Judgement calls vs "railroading"
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