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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7085064" data-attributes="member: 6778044"><p>Well, I'm not trying to reach a resolution, nor am I trying to convince [MENTION=42582]pemerton[/MENTION] (or anybody else, for that matter) that my position is "right."</p><p></p><p>1) I'd like to understand better how he would run a scene like that, and how the shared authoring duties work for him and others. Doesn't mean I'll switch to that approach entirely, but I can always learn something. </p><p></p><p>2) It might benefit somebody else who's more inclined to move toward a shared authoring approach.</p><p></p><p>3) I often learn what I <em>don't</em> want to do in discussions like these, as much as I learn what I <em>do</em>. Both are helpful in refining and evolving my own skills, which in turn I hope helps me run a better game.</p><p></p><p>4) Sometimes my (and perhaps others) thickheadedness can suddenly change after an "aha!" moment when I finally "get" it. </p><p></p><p>5) Sometimes I (and others) like to tear apart the situation or scene to show that the same result can be had by different rule systems or DM/table approaches, and that once we recognize that, we can start discussing the components more meaningfully - like it's possible for the same Star Wars scene to play out with two seemingly opposing play styles, and that the road taken is sometimes the driving factor, rather than the destination.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7085064, member: 6778044"] Well, I'm not trying to reach a resolution, nor am I trying to convince [MENTION=42582]pemerton[/MENTION] (or anybody else, for that matter) that my position is "right." 1) I'd like to understand better how he would run a scene like that, and how the shared authoring duties work for him and others. Doesn't mean I'll switch to that approach entirely, but I can always learn something. 2) It might benefit somebody else who's more inclined to move toward a shared authoring approach. 3) I often learn what I [I]don't[/I] want to do in discussions like these, as much as I learn what I [I]do[/I]. Both are helpful in refining and evolving my own skills, which in turn I hope helps me run a better game. 4) Sometimes my (and perhaps others) thickheadedness can suddenly change after an "aha!" moment when I finally "get" it. 5) Sometimes I (and others) like to tear apart the situation or scene to show that the same result can be had by different rule systems or DM/table approaches, and that once we recognize that, we can start discussing the components more meaningfully - like it's possible for the same Star Wars scene to play out with two seemingly opposing play styles, and that the road taken is sometimes the driving factor, rather than the destination. [/QUOTE]
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Judgement calls vs "railroading"
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