Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7085208" data-attributes="member: 16814"><p>[MENTION=16586]Campbell[/MENTION]</p><p></p><p>You've said a number of interesting things regarding playstyle categorization, but I think you're taking a very narrow view of the Robin Law's verision in insisting that they're sole, selfish motivations and not general tendencies, and in that they cannot be addressed in simultaneous fashion by a game. You're much more lenient in the application of your preferred model and easily grant that one can belong to multiple categories and that games can simultaneously address multiple categories at once. I think you're creating a false dichotomy in application.</p><p></p><p>That said, you make valid points between the categorization and motivation, which are separate things. However, I don't see how your preferred method teases out motivation, as it's categories are still things you do, not reasons why you do them. And many of those correlations are pretty weak (r=.45 isn't a very strong correlation, frex). Still, some of them make sense when hypothesizing motivation, like the above mentioned correlation between community and competition -- I strongly enjoy competitive games, and that makes me care about the community. If it's full of jerks, or people that are outside of my investment range (too many casuals or too many tweakers, depending), then I dislike that community and can't enjoy the competition. This, however, doesn't mean that if the game features both competitive and PVE play that I seek out community play in PVE. I tend to do PVE solo or with friends, as then I focus more on my action, strategy, and exploration desires. So the social field in that model doesn't always map correctly to motivation. It misses me, in large part, because it's correlation fails to capture what I want from social games. </p><p></p><p>This maps to tabletop extremely well -- I enjoy playing RPGs with friends because I enjoy sharing my exploration, action, and strategy with friends. I rarely play with strangers, for the same reasons as computer games -- even though I often enjoy it, it's not something high on my interest lists. I don't do social for social's sake. On the other hand, I love community, even strangers, in competitive games, like boardgames, wargaming, and CCGs. There, the facets of community I value are fair play, lack of jerks, and a relatively even level of available competition. Knock one of those legs out and I don't participate.</p><p></p><p>So, any model you pick is likely going to focus on outcomes and not motivations, because motivations are hard and complex and unique to individuals. You can stereotype a bit, like Robin does or your method does, but it still has large holes. The real point is to be aware of what your players value, and then work to weave that into your game, not one at a time, but as a tapestry.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7085208, member: 16814"] [MENTION=16586]Campbell[/MENTION] You've said a number of interesting things regarding playstyle categorization, but I think you're taking a very narrow view of the Robin Law's verision in insisting that they're sole, selfish motivations and not general tendencies, and in that they cannot be addressed in simultaneous fashion by a game. You're much more lenient in the application of your preferred model and easily grant that one can belong to multiple categories and that games can simultaneously address multiple categories at once. I think you're creating a false dichotomy in application. That said, you make valid points between the categorization and motivation, which are separate things. However, I don't see how your preferred method teases out motivation, as it's categories are still things you do, not reasons why you do them. And many of those correlations are pretty weak (r=.45 isn't a very strong correlation, frex). Still, some of them make sense when hypothesizing motivation, like the above mentioned correlation between community and competition -- I strongly enjoy competitive games, and that makes me care about the community. If it's full of jerks, or people that are outside of my investment range (too many casuals or too many tweakers, depending), then I dislike that community and can't enjoy the competition. This, however, doesn't mean that if the game features both competitive and PVE play that I seek out community play in PVE. I tend to do PVE solo or with friends, as then I focus more on my action, strategy, and exploration desires. So the social field in that model doesn't always map correctly to motivation. It misses me, in large part, because it's correlation fails to capture what I want from social games. This maps to tabletop extremely well -- I enjoy playing RPGs with friends because I enjoy sharing my exploration, action, and strategy with friends. I rarely play with strangers, for the same reasons as computer games -- even though I often enjoy it, it's not something high on my interest lists. I don't do social for social's sake. On the other hand, I love community, even strangers, in competitive games, like boardgames, wargaming, and CCGs. There, the facets of community I value are fair play, lack of jerks, and a relatively even level of available competition. Knock one of those legs out and I don't participate. So, any model you pick is likely going to focus on outcomes and not motivations, because motivations are hard and complex and unique to individuals. You can stereotype a bit, like Robin does or your method does, but it still has large holes. The real point is to be aware of what your players value, and then work to weave that into your game, not one at a time, but as a tapestry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top