Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 7085391" data-attributes="member: 13107"><p>Re: The challenge of outing the Baron. The discussion is focused on how play continues after the scene in which the baron's nefarious schemes are revealed to the king. In particular, what actions the Baron might take, and whether any mitigation of the revelation are possible.</p><p></p><p>A key issue is the separation of the Baron's immediate goals (to maintain influence on the king) from the Baron's longer term goals (which are unstated, but are presumed to exist, and, since the Baron still exists, will still be pursued.</p><p></p><p>To make the example more concrete, I change it to the following:</p><p></p><p>* The kingdom fell into rebellion. Loyalists were driven to a mountain redoubt, which is under siege by forces of the Baron.</p><p></p><p>* A convoy of three airships with much needed supplies, including three arcane ballistae which are to be used to break through the walls of the redoubt, was sent to bolster the Baron's forces.</p><p></p><p>* The players undertook a challenge to prevent the airships from arriving. They were successful in meeting the challenge. Ultimately, the airships were crashed, leading to the destruction of nearly all of the supplies.</p><p></p><p>Within this example, <em>there is no "uncrashing" the airships</em>. The challenge was met and the airships and supplies were destroyed.</p><p></p><p>But also within this example, the kingdom is still in rebellion, and the Baron still has the redoubt under siege. </p><p></p><p>Yet, the balance of force has been changed. The Baron's forces will soon come under attack by newly mustered Loyalists and is facing likely defeat. If captured, the Baron faces a grim death after long hours of torture.</p><p></p><p>The now desperate Baron will certainly do something. Make an unwise pact. Flee. Launch a risky decapitation strike against loyalist leaders (the PCs). Something. <em>One finds inconceivable that the Baron will not continue to try to reach his long range goal.</em></p><p></p><p>Out of this example I find two issues relating to the current discussion:</p><p></p><p>* "Railroading" would be a play by the GM to undo the effect of crashing the ships. Say, by announcing that there was a unknown fourth ship which arrived unhindered. Or by having a large fraction of supplies survive the crashes.</p><p></p><p>* A question of agency in regards to what happens next (with a nexus on the Baron): Will any new plot elements be introduced to the store? (Secret demonic forces allied with the Baron. A discovery of the Baron of the King's nephew, who is one of the few surviving heirs, as a hostage.) <em>Will the introductions be driven by the players or by the GM?</em></p><p></p><p>As an example of a possible continuation:</p><p></p><p>Doubling down: The Baron, driven to extremes, has one of his battalions bring a village to a desolate temple, where both the villagers and the battalion are sacrificed to a greater demon, so to summon a host of demons to attack the redoubt. The PCs are informed of the sacrifice, but are unable to prevent it. The PCs face new challenges: To close the gate opened for the demons. To reveal the Baron's horrific act to his troops -- which will convert them to loyalists. To hunt down and slay the demonic forces making their way to the redoubt.</p><p></p><p>Or:</p><p></p><p>Folding: The Baron flees to a nearby country, leaving the rebellion in disarray. Order is restored in the kingdom. The chapter in the PCs story ends and a new one begins.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7085391, member: 13107"] Re: The challenge of outing the Baron. The discussion is focused on how play continues after the scene in which the baron's nefarious schemes are revealed to the king. In particular, what actions the Baron might take, and whether any mitigation of the revelation are possible. A key issue is the separation of the Baron's immediate goals (to maintain influence on the king) from the Baron's longer term goals (which are unstated, but are presumed to exist, and, since the Baron still exists, will still be pursued. To make the example more concrete, I change it to the following: * The kingdom fell into rebellion. Loyalists were driven to a mountain redoubt, which is under siege by forces of the Baron. * A convoy of three airships with much needed supplies, including three arcane ballistae which are to be used to break through the walls of the redoubt, was sent to bolster the Baron's forces. * The players undertook a challenge to prevent the airships from arriving. They were successful in meeting the challenge. Ultimately, the airships were crashed, leading to the destruction of nearly all of the supplies. Within this example, [i]there is no "uncrashing" the airships[/i]. The challenge was met and the airships and supplies were destroyed. But also within this example, the kingdom is still in rebellion, and the Baron still has the redoubt under siege. Yet, the balance of force has been changed. The Baron's forces will soon come under attack by newly mustered Loyalists and is facing likely defeat. If captured, the Baron faces a grim death after long hours of torture. The now desperate Baron will certainly do something. Make an unwise pact. Flee. Launch a risky decapitation strike against loyalist leaders (the PCs). Something. [i]One finds inconceivable that the Baron will not continue to try to reach his long range goal.[/i] Out of this example I find two issues relating to the current discussion: * "Railroading" would be a play by the GM to undo the effect of crashing the ships. Say, by announcing that there was a unknown fourth ship which arrived unhindered. Or by having a large fraction of supplies survive the crashes. * A question of agency in regards to what happens next (with a nexus on the Baron): Will any new plot elements be introduced to the store? (Secret demonic forces allied with the Baron. A discovery of the Baron of the King's nephew, who is one of the few surviving heirs, as a hostage.) [i]Will the introductions be driven by the players or by the GM?[/i] As an example of a possible continuation: Doubling down: The Baron, driven to extremes, has one of his battalions bring a village to a desolate temple, where both the villagers and the battalion are sacrificed to a greater demon, so to summon a host of demons to attack the redoubt. The PCs are informed of the sacrifice, but are unable to prevent it. The PCs face new challenges: To close the gate opened for the demons. To reveal the Baron's horrific act to his troops -- which will convert them to loyalists. To hunt down and slay the demonic forces making their way to the redoubt. Or: Folding: The Baron flees to a nearby country, leaving the rebellion in disarray. Order is restored in the kingdom. The chapter in the PCs story ends and a new one begins. Thx! TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top