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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7085519" data-attributes="member: 48965"><p>True and this is one of the differences in those who leverage pre-prep or randomness vs those who are building fiction off the cuff/improvising. Especially if this conflict is central to the campaign and thus more likely to have prep done around it or random tables created for it. I think this is a much harder question (at least as it relates to fairness) for those who primarily improvise fiction creation in the moment (as opposed to those who have already pre-prepped or who use random tables)... knowing that [MENTION=42582]pemerton[/MENTION] prefers this method of creating fiction content perhaps that may be why he has such a hard stance... unless a setback created by the players allows this as a consequence...</p><p></p><p></p><p></p><p>Well I think anyone running the game with integrity, whatever their playstyle, would want to be consistent with the story details as well as to avoid undoing the players achievements. I also agree with you that there should be a durable consequence for players victories. This I think is why in the previous example it was asked if the advisor could mitigate (not undo) the ramifications of his outing by the PC's... IMO this was a key difference in how the question was presented vs. how it was answered (as if a total nullification of the players achievements was being asked for). </p><p></p><p></p><p></p><p>That could be an issue... if that's what is driving the situation but if something like that is feasible in the fiction and through the mechanics of the game and you choose not to engage it as DM then you risk a world where as [MENTION=23751]Maxperson[/MENTION] said you have retarded or what I'd liken to cartoon villains (as in the looney tunes villains who have good ideas but are never willing to correct or retry their plans while adjusting for previous mistakes)... these villains never fully utilize their resources or push the PC's to go above and beyond to defeat them. Now don't get me wrong I don't think every villain should be of this caliber but I think there should be some that are made of better stuff than the rules of finality seems to allow for.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7085519, member: 48965"] True and this is one of the differences in those who leverage pre-prep or randomness vs those who are building fiction off the cuff/improvising. Especially if this conflict is central to the campaign and thus more likely to have prep done around it or random tables created for it. I think this is a much harder question (at least as it relates to fairness) for those who primarily improvise fiction creation in the moment (as opposed to those who have already pre-prepped or who use random tables)... knowing that [MENTION=42582]pemerton[/MENTION] prefers this method of creating fiction content perhaps that may be why he has such a hard stance... unless a setback created by the players allows this as a consequence... Well I think anyone running the game with integrity, whatever their playstyle, would want to be consistent with the story details as well as to avoid undoing the players achievements. I also agree with you that there should be a durable consequence for players victories. This I think is why in the previous example it was asked if the advisor could mitigate (not undo) the ramifications of his outing by the PC's... IMO this was a key difference in how the question was presented vs. how it was answered (as if a total nullification of the players achievements was being asked for). That could be an issue... if that's what is driving the situation but if something like that is feasible in the fiction and through the mechanics of the game and you choose not to engage it as DM then you risk a world where as [MENTION=23751]Maxperson[/MENTION] said you have retarded or what I'd liken to cartoon villains (as in the looney tunes villains who have good ideas but are never willing to correct or retry their plans while adjusting for previous mistakes)... these villains never fully utilize their resources or push the PC's to go above and beyond to defeat them. Now don't get me wrong I don't think every villain should be of this caliber but I think there should be some that are made of better stuff than the rules of finality seems to allow for. [/QUOTE]
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