Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7086039" data-attributes="member: 42582"><p>But the event in the fiction <em>doesn't</em> cause that!</p><p></p><p>What causes that is a whole lot of stuff in the real world: the GM describes a monster entering a room in which persons A, B and C are; certain other people at the table understanding that A, B and C are their player characters; there being rules of the game that establish how to decide what happens when player characters are charged by monsters, and those rules requiring the rolling of initiative; etc.</p><p></p><p>If <em>every event in the fiction</em> correlated uniformly to <em>a particular real-world event</em>, the conflation mightn't matter. But that isn't true in anyone's game. For instance, not every charging of a monster through a door triggers the rolling of dice at some table (eg no one rolled dice because the gelationous cubes "charged" into the room where the advisor was trying to get the tapestry).</p><p></p><p>There are no retries for Find/Remove Traps. Level allows a retry for opening locks. The rule about drinking a potion of Giant Strength is not found in the books, I believe, but is a reasonable rule.</p><p></p><p>Upthread I've said a bit about what might count as a significant change in the context of the advisor episode. The passage of two weeks between sessions doesn't count!</p><p></p><p>The advisor episode happened in 4e, which does have non-combat resolution with finality (namely, skill challenges).</p><p></p><p>Even in AD&D, non-functionality is not the relevant criterion for finality, however: a subdued dragon, for instance - which clearly is still <em>functional</em> - "remains subdued for an indefinite period, but if the creature is not strongly held, well treated, given ample treasure, and allowed ample freedom, it will seek to kill its captor and/or escape" (MM p 30). UA (p 109) elaborates that a subdued creature "will not further attack the group that subdued it . . . [and] will submit, but seek the first chance to escape and, if the party that captured it is weaker than itself, turn on its captors. This subdual will last as long as the party has a clear upper hand."</p><p></p><p>As long as the party has the upper hand, and - in the case of a dragon - is treating it well with treasure and freedom, the subdual will last indefinitely. The subdued monster is not "able to keep going, trying to mitigate the losses, try a different gambit, and so on".</p><p></p><p>That's finality of resolution without requiring, in the fiction, non-functionality.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7086039, member: 42582"] But the event in the fiction [I]doesn't[/I] cause that! What causes that is a whole lot of stuff in the real world: the GM describes a monster entering a room in which persons A, B and C are; certain other people at the table understanding that A, B and C are their player characters; there being rules of the game that establish how to decide what happens when player characters are charged by monsters, and those rules requiring the rolling of initiative; etc. If [I]every event in the fiction[/I] correlated uniformly to [I]a particular real-world event[/I], the conflation mightn't matter. But that isn't true in anyone's game. For instance, not every charging of a monster through a door triggers the rolling of dice at some table (eg no one rolled dice because the gelationous cubes "charged" into the room where the advisor was trying to get the tapestry). There are no retries for Find/Remove Traps. Level allows a retry for opening locks. The rule about drinking a potion of Giant Strength is not found in the books, I believe, but is a reasonable rule. Upthread I've said a bit about what might count as a significant change in the context of the advisor episode. The passage of two weeks between sessions doesn't count! The advisor episode happened in 4e, which does have non-combat resolution with finality (namely, skill challenges). Even in AD&D, non-functionality is not the relevant criterion for finality, however: a subdued dragon, for instance - which clearly is still [I]functional[/I] - "remains subdued for an indefinite period, but if the creature is not strongly held, well treated, given ample treasure, and allowed ample freedom, it will seek to kill its captor and/or escape" (MM p 30). UA (p 109) elaborates that a subdued creature "will not further attack the group that subdued it . . . [and] will submit, but seek the first chance to escape and, if the party that captured it is weaker than itself, turn on its captors. This subdual will last as long as the party has a clear upper hand." As long as the party has the upper hand, and - in the case of a dragon - is treating it well with treasure and freedom, the subdual will last indefinitely. The subdued monster is not "able to keep going, trying to mitigate the losses, try a different gambit, and so on". That's finality of resolution without requiring, in the fiction, non-functionality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top