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Judgement calls vs "railroading"
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<blockquote data-quote="Tony Vargas" data-source="post: 7086397" data-attributes="member: 996"><p>That's the context I recall, yes. Just a little point-scoring going on there, I think.</p><p></p><p> Thanks to the wonder of 'exception-based design' (in context, 4e's much more constrained nod to DM Empowerment) the DM could give an NPC powers or traits that directly interact with a Skill Challenge. There aren't precedents for that (that I recall atm, anyway), but you don't need precedents. </p><p></p><p>I think the point is, rather, that the abilities of the NPC should figure into the skill challenge, as that paints the challenge more vividly and makes it more interesting. The basic SC mechanism - n successes before 3 failures, at DCs determined by the <em>level of the Skill Challenge (not the party)</em> - does not have a lot of space for an opposing NPC. The opposition (or just involvement) of an NPC might determine the level of the challenge and influence the difficulty of checks & number of successes required. </p><p></p><p>That's fine as far as it goes, but I've taken it further with the above option of giving an NPCs powers that directly affect a Skill Challenge. It'd've been nice if Skill Challenges had had more than a couple of years to develop and evolve, though.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7086397, member: 996"] That's the context I recall, yes. Just a little point-scoring going on there, I think. Thanks to the wonder of 'exception-based design' (in context, 4e's much more constrained nod to DM Empowerment) the DM could give an NPC powers or traits that directly interact with a Skill Challenge. There aren't precedents for that (that I recall atm, anyway), but you don't need precedents. I think the point is, rather, that the abilities of the NPC should figure into the skill challenge, as that paints the challenge more vividly and makes it more interesting. The basic SC mechanism - n successes before 3 failures, at DCs determined by the [i]level of the Skill Challenge (not the party)[/i] - does not have a lot of space for an opposing NPC. The opposition (or just involvement) of an NPC might determine the level of the challenge and influence the difficulty of checks & number of successes required. That's fine as far as it goes, but I've taken it further with the above option of giving an NPCs powers that directly affect a Skill Challenge. It'd've been nice if Skill Challenges had had more than a couple of years to develop and evolve, though. [/QUOTE]
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Judgement calls vs "railroading"
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