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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7086544" data-attributes="member: 29398"><p>Which would be an interesting twist - the PCs have unknowingly already succeeded by default at their main task (alerting the Baron to the fact that his advisor is a rat) because the Baron in fact already knows this, and their real task that they don't know about is to somehow convince the Baron they're on his side and that they are themselves aware that the advisor is bent.</p><p></p><p>So in play they succeed in outing the advisor - not to the Baron, but to the rest of his court - and the Baron dismisses them. Later, they get a secret message from the Baron telling them how things really stand; and away things go...</p><p></p><p>The example above is from Night's Dark Terror, and that thing is nothing but a whole string of mysteries and secret backstories the PCs have to wade through and figure out! Who is this yellow-robed wizard? Where and how does the Iron Ring crew fit in? What's the relationship between the (three?) different goblin tribes? How does any of this relate to what those bozoes up the valley are doing; and what <strong>are</strong> they doing anyway? What's this bloody tapestry got to do with anything? And that's just the ones I can remember off the top.</p><p></p><p>The first time I tried running it even I as DM couldn't entirely figure out what was supposed to be going on; small wonder the players couldn't either!</p><p></p><p>Lan-"sometimes the best adventures come from setting out to do one thing and - knowingly or not - in fact doing something else much more significant"</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7086544, member: 29398"] Which would be an interesting twist - the PCs have unknowingly already succeeded by default at their main task (alerting the Baron to the fact that his advisor is a rat) because the Baron in fact already knows this, and their real task that they don't know about is to somehow convince the Baron they're on his side and that they are themselves aware that the advisor is bent. So in play they succeed in outing the advisor - not to the Baron, but to the rest of his court - and the Baron dismisses them. Later, they get a secret message from the Baron telling them how things really stand; and away things go... The example above is from Night's Dark Terror, and that thing is nothing but a whole string of mysteries and secret backstories the PCs have to wade through and figure out! Who is this yellow-robed wizard? Where and how does the Iron Ring crew fit in? What's the relationship between the (three?) different goblin tribes? How does any of this relate to what those bozoes up the valley are doing; and what [B]are[/B] they doing anyway? What's this bloody tapestry got to do with anything? And that's just the ones I can remember off the top. The first time I tried running it even I as DM couldn't entirely figure out what was supposed to be going on; small wonder the players couldn't either! Lan-"sometimes the best adventures come from setting out to do one thing and - knowingly or not - in fact doing something else much more significant" [/QUOTE]
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Judgement calls vs "railroading"
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