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Judgement calls vs "railroading"
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<blockquote data-quote="Ovinomancer" data-source="post: 7086565" data-attributes="member: 16814"><p>Outside of environmental challenges, how does one go about designing skill challenges in the world that player may encounter that wouldn't be railroading? I mean, take the encounter in question: get the Advisor to out himself to the Baron. How would one place something of similar scope, a high stakes social challenge, out in the world without preassuming the nature of the challenge and theyby fixing how players must interact with it. It seems to be that the very concept of skill challenges have a heavy bias towards being player driven.</p><p></p><p>The caveat, as mentioned, would be things like environment challenges. You could certainly prescript the skill challenge for climbing to the top of Very High and Dangerous Mountain, for instance, or crossing the Trackless Sea of Hot and Deadly Sand, Plus Snakes, but outside of fixed geography challenges like VHDM or TSHDSPS, I'm not seeing how you can prescript skill challenges without knowing player intent.</p><p></p><p>Note: I played and enjoyed 4e for five years. Skill Challenges took me awhile, but I liked them for the kludge they were. And I say kludge because there's an attempt to use unsuited mechanics (D20 rolls and scaled bonuses) in a way that made non-combat encounters less reliant on the swinginess of the core mechanic.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7086565, member: 16814"] Outside of environmental challenges, how does one go about designing skill challenges in the world that player may encounter that wouldn't be railroading? I mean, take the encounter in question: get the Advisor to out himself to the Baron. How would one place something of similar scope, a high stakes social challenge, out in the world without preassuming the nature of the challenge and theyby fixing how players must interact with it. It seems to be that the very concept of skill challenges have a heavy bias towards being player driven. The caveat, as mentioned, would be things like environment challenges. You could certainly prescript the skill challenge for climbing to the top of Very High and Dangerous Mountain, for instance, or crossing the Trackless Sea of Hot and Deadly Sand, Plus Snakes, but outside of fixed geography challenges like VHDM or TSHDSPS, I'm not seeing how you can prescript skill challenges without knowing player intent. Note: I played and enjoyed 4e for five years. Skill Challenges took me awhile, but I liked them for the kludge they were. And I say kludge because there's an attempt to use unsuited mechanics (D20 rolls and scaled bonuses) in a way that made non-combat encounters less reliant on the swinginess of the core mechanic. [/QUOTE]
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