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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7086664" data-attributes="member: 29398"><p>I guess the difference between this and how I think is that I don't put nearly as much emphasis on time spent doing something. If a given thing takes all session to resolve, so be it...and if that resolution later turns out to be an illusion, so be that too. The campaign length is open-ended, nobody's on a time crunch, so let things take as long as they like to play out.</p><p></p><p>And while a DM can drop hints here and there that some given task might be impossible, if the players/characters get invested in doing it and thus insist on keeping on trying the DM has no real option but to keep on narrating failure. Been there, done that, from both sides of the screen. </p><p></p><p>I trust the DM to run a fair and internally-consistent game. Beyond that I've no good reason to trust anything in the game world to be as it seems, and nor should I: I'm well aware both as player and character that what I don't know far outweighs what I do know, or think I know, and that there might well be a twist introduced at any time. The NPC mentor we've been working for all this time could turn out to have been using us as pawns, and in fact we've been working against our own interests all along. The dragon we subdued might have merely allowed itself to be subdued (or been faking it the whole time) in order to learn more about us. The advisor might be the good guy and the Baron possessed by a demon, and capturing the Baron's niece is the only way the advisor could keep the Baron's depravities in line.</p><p></p><p>Lan-"come on baby, let's do the twist"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7086664, member: 29398"] I guess the difference between this and how I think is that I don't put nearly as much emphasis on time spent doing something. If a given thing takes all session to resolve, so be it...and if that resolution later turns out to be an illusion, so be that too. The campaign length is open-ended, nobody's on a time crunch, so let things take as long as they like to play out. And while a DM can drop hints here and there that some given task might be impossible, if the players/characters get invested in doing it and thus insist on keeping on trying the DM has no real option but to keep on narrating failure. Been there, done that, from both sides of the screen. I trust the DM to run a fair and internally-consistent game. Beyond that I've no good reason to trust anything in the game world to be as it seems, and nor should I: I'm well aware both as player and character that what I don't know far outweighs what I do know, or think I know, and that there might well be a twist introduced at any time. The NPC mentor we've been working for all this time could turn out to have been using us as pawns, and in fact we've been working against our own interests all along. The dragon we subdued might have merely allowed itself to be subdued (or been faking it the whole time) in order to learn more about us. The advisor might be the good guy and the Baron possessed by a demon, and capturing the Baron's niece is the only way the advisor could keep the Baron's depravities in line. Lan-"come on baby, let's do the twist"-efan [/QUOTE]
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