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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7086963" data-attributes="member: 16586"><p>My own experience is that over time the characters, the lives they live, and parts of the setting they touch upon can become fairly detailed and complex if the interest is there. However, the setting beyond the characters own experiences does not really get touched on much. I tend to keep these very elaborate relationship maps that are fairly rich in detail. Actual detailed maps are not so much a feature of play. These systems are not very good for kick the tires play where the greater world is what is of interest. We are far more interested in making the characters feel real.</p><p></p><p>I would note that in games like Blades in the Dark, Apocalypse World, Monsterhearts, and Masks because so much time is spent in essentially one place the surrounding environment and specific places like a particular bookstore, coffee shop, bar, or library often become like characters in their own right with interests, relationships, features, and rich details. It begins to feel lived in through extended play. We really get to know them on an intimate level. Where can I find Dravos? He's probably drinking with Feron at the Tattered Rose. They're there every Friday night. Where's Rose, that cute young waitress who started here last week? Oh her. She got in roe with her boyfriend and called off today.</p><p></p><p>Another note: Part of what we depend on the other players for is to act as editors when we declare something about the fiction. This is where a collaborative approach can actually lead to better consistency than we might see otherwise. Because we do not wholly own any given thing it is perfectly acceptable for another player to say stuff like "Wait. I thought you said your character's brother was off at war while that was going on. That could not have happened." The same sort of thing can happen when GMs say stuff about the world. Normally we don't question stuff the GM says about the world because of social contract stuff, but under this model it is entirely permissible.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7086963, member: 16586"] My own experience is that over time the characters, the lives they live, and parts of the setting they touch upon can become fairly detailed and complex if the interest is there. However, the setting beyond the characters own experiences does not really get touched on much. I tend to keep these very elaborate relationship maps that are fairly rich in detail. Actual detailed maps are not so much a feature of play. These systems are not very good for kick the tires play where the greater world is what is of interest. We are far more interested in making the characters feel real. I would note that in games like Blades in the Dark, Apocalypse World, Monsterhearts, and Masks because so much time is spent in essentially one place the surrounding environment and specific places like a particular bookstore, coffee shop, bar, or library often become like characters in their own right with interests, relationships, features, and rich details. It begins to feel lived in through extended play. We really get to know them on an intimate level. Where can I find Dravos? He's probably drinking with Feron at the Tattered Rose. They're there every Friday night. Where's Rose, that cute young waitress who started here last week? Oh her. She got in roe with her boyfriend and called off today. Another note: Part of what we depend on the other players for is to act as editors when we declare something about the fiction. This is where a collaborative approach can actually lead to better consistency than we might see otherwise. Because we do not wholly own any given thing it is perfectly acceptable for another player to say stuff like "Wait. I thought you said your character's brother was off at war while that was going on. That could not have happened." The same sort of thing can happen when GMs say stuff about the world. Normally we don't question stuff the GM says about the world because of social contract stuff, but under this model it is entirely permissible. [/QUOTE]
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Judgement calls vs "railroading"
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