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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7086973" data-attributes="member: 42582"><p>I enjoyed the post! The only thing where I differ a bit (and maybe not even that, give your use of <em>roughly</em>) is that I think the stakes - ie what the players are aiming to achieve for their PCs, and what they are prepared to risk to get there - can themselves evolve over the course of a skill challenge, as part of the process of the GM framing checks, and then narrating results, and using those results to feed into the framing of subsequent checks.</p><p></p><p>This is also true in Cortex+/MHRP - eg an initial condition inflicted on an opponent might be emotional stress, but the conflict might end with the opponent "stressed" out by some sort of complication (eg <em>Treachery Revealed</em> stepped up to d12+). I see this sort of thing happen in my games quite a bit.</p><p></p><p>But in a BW Duel of Wits, the stakes do have to be set ahead of time - the main change that results from actual resolution of the situation is the terms of compromises. But because, in practice, most DoW require compromises of some sort, this stuff that is established in the course of the resolution still often ends up mattering quite a bit to how things turn out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7086973, member: 42582"] I enjoyed the post! The only thing where I differ a bit (and maybe not even that, give your use of [I]roughly[/I]) is that I think the stakes - ie what the players are aiming to achieve for their PCs, and what they are prepared to risk to get there - can themselves evolve over the course of a skill challenge, as part of the process of the GM framing checks, and then narrating results, and using those results to feed into the framing of subsequent checks. This is also true in Cortex+/MHRP - eg an initial condition inflicted on an opponent might be emotional stress, but the conflict might end with the opponent "stressed" out by some sort of complication (eg [I]Treachery Revealed[/I] stepped up to d12+). I see this sort of thing happen in my games quite a bit. But in a BW Duel of Wits, the stakes do have to be set ahead of time - the main change that results from actual resolution of the situation is the terms of compromises. But because, in practice, most DoW require compromises of some sort, this stuff that is established in the course of the resolution still often ends up mattering quite a bit to how things turn out. [/QUOTE]
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