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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7087038" data-attributes="member: 42582"><p>Sure, no quarrel with that!</p><p></p><p>I was trying to state the constraints in a fairly anodyne way (and failed twice: [MENTION=23751]Maxperson[/MENTION] quarrelled with the way I stated the lack of obligation of a "GM-driven" GM to have regard to player interests/concerns in authoring the fiction).</p><p></p><p>And to take your thought in a direction slightly orthogonal to your own purposes: The idea of actively following the fiction is, I think, at the heart of the gap between the "official" BW rule for setting stakes (p 32 of Gold: "When a player sets out a task for his character and states his intent, it is the GM’s job to inform him of the consequences of failure before the dice are rolled") and the way that Luke Crane actually plays, which he describes in the Adventure Burner/Codex and which is how I also tend to play: I quoted it upthread, and don't have the book ready-to-hand at the moment, but it's along the lines of <em>there's no need to expressly state the consequences of failure upfront, as the fiction is sufficiently charged that they are implicit within it</em>.</p><p></p><p>I would say that this is more true for my 4e and Cortex games than BW. I think that's not a coincidence, either: of the three systems, BW has the most formal framework for establishing clear player priorities and putting them front-and-centre at every moment of play.</p><p></p><p>To this, I would generally add: <em>it must be meaningfully knowable in the relevant episode of resolution</em>. In 4e combat, for instance, there are ways to learn the abilities of enemies; in a skill challenge there is Insight as well as knowledge skills. In BW there are Wise checks, Perception checks etc.</p><p></p><p>MHRP doesn't really have this particular sort of mechanic, and hence isn't going to have the sort of thing you describe. My first thought is that the closest it comes is the ability of the GM to establish a new Scene Distinction by spending a d8 from the Doom Pool.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7087038, member: 42582"] Sure, no quarrel with that! I was trying to state the constraints in a fairly anodyne way (and failed twice: [MENTION=23751]Maxperson[/MENTION] quarrelled with the way I stated the lack of obligation of a "GM-driven" GM to have regard to player interests/concerns in authoring the fiction). And to take your thought in a direction slightly orthogonal to your own purposes: The idea of actively following the fiction is, I think, at the heart of the gap between the "official" BW rule for setting stakes (p 32 of Gold: "When a player sets out a task for his character and states his intent, it is the GM’s job to inform him of the consequences of failure before the dice are rolled") and the way that Luke Crane actually plays, which he describes in the Adventure Burner/Codex and which is how I also tend to play: I quoted it upthread, and don't have the book ready-to-hand at the moment, but it's along the lines of [I]there's no need to expressly state the consequences of failure upfront, as the fiction is sufficiently charged that they are implicit within it[/I]. I would say that this is more true for my 4e and Cortex games than BW. I think that's not a coincidence, either: of the three systems, BW has the most formal framework for establishing clear player priorities and putting them front-and-centre at every moment of play. To this, I would generally add: [I]it must be meaningfully knowable in the relevant episode of resolution[/I]. In 4e combat, for instance, there are ways to learn the abilities of enemies; in a skill challenge there is Insight as well as knowledge skills. In BW there are Wise checks, Perception checks etc. MHRP doesn't really have this particular sort of mechanic, and hence isn't going to have the sort of thing you describe. My first thought is that the closest it comes is the ability of the GM to establish a new Scene Distinction by spending a d8 from the Doom Pool. [/QUOTE]
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