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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="billd91" data-source="post: 7087883" data-attributes="member: 3400"><p>So that constitutes "secret backstory that determines the resolution of some player question"? There's some turmoil the players/PCs didn't happen to know about at the time, that the GM did, that sets the probability of finding Calimshani silks to 0 (or low if it's reasonable someone's still trading them because they have backstock).</p><p></p><p>How do you set any checks in the games you run? Why do you choose a value that yields a particular likelihood of success rather than another? Or are you basically just flipping coins? For the skill challenge with the advisor, the duke, and exposing the advisor's agenda - what skills did you choose to be relevant to the challenge and what effect did you decide they would have? Ultimately, unless you're allowing pretty much anything the PCs choose to try and set the effects in a generic manner, aren't you using some "hidden backstory" to affect the chances of success? Did you pick some skills to be more useful than others in the skill challenge at all?</p></blockquote><p></p>
[QUOTE="billd91, post: 7087883, member: 3400"] So that constitutes "secret backstory that determines the resolution of some player question"? There's some turmoil the players/PCs didn't happen to know about at the time, that the GM did, that sets the probability of finding Calimshani silks to 0 (or low if it's reasonable someone's still trading them because they have backstock). How do you set any checks in the games you run? Why do you choose a value that yields a particular likelihood of success rather than another? Or are you basically just flipping coins? For the skill challenge with the advisor, the duke, and exposing the advisor's agenda - what skills did you choose to be relevant to the challenge and what effect did you decide they would have? Ultimately, unless you're allowing pretty much anything the PCs choose to try and set the effects in a generic manner, aren't you using some "hidden backstory" to affect the chances of success? Did you pick some skills to be more useful than others in the skill challenge at all? [/QUOTE]
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Judgement calls vs "railroading"
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