Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7088091" data-attributes="member: 16814"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I think, upon reflection, that what happens here is survivor bias. You present the method as if it always produces relevant and useful backstory because you end up with a story at the end that can clearly trace it's way through all of these bits of story created using your method, so it appears that the method itself always produces the correct outcomes: a good, well integrated story. But this is ignoring all of the chaff that's created and discarded or forgotten or ignored. As you yourself said, you don't have to look up what happened in game 4 years ago because it's always been relevant and at the forefront because it's become part of the ongoing story. But, dollars to donuts, things were authored into the fiction 4 years ago that haven't made it and you don't remember until you look at it. The difference there is that you don't care about those tidbits -- they can be overwritten because no one recalls them as important anyway (I believe something exactly like this was presented earlier in the thread). But, again, this leads to a false positive for your style because you aren't actually honoring ALL of the fiction created, just the bits that end up mattering because the players and/or GM latch onto them. Therefore, those are the only tidbits that 'survive' the gameplay, and you then base your final determination only on those survivors. In reality, lots gets thrown at the fan during play, but not all of it makes it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So, the difference here seems that in a DM driven game, those bits are retained, but need to be teased out by reviewing old gameplay or notes, whereas in player driven games those bits are discarded and might as well never exist. Your examples about the Elf and the watering hole, for instance. Had a player never presented the idea that the Elf stole the mace, that was a throwaway bit that wouldn't have made it into your ongoing story. But, since a player did add it in, the Elf becomes a survivor, and is retroactively classified as emergent foreshadowing of future gameplay. Had the elf not, well, then, it would just be forgotten and become unimportant and never referenced. It would never have 'survived' to be lauded as an example of great gameplay. And, I'm sure there's lots of such examples, hence the classification of survivor bias -- judging something only by those examples that survive and succeed, and forgetting all of the bits and pieces that didn't.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7088091, member: 16814"] [indent] I think, upon reflection, that what happens here is survivor bias. You present the method as if it always produces relevant and useful backstory because you end up with a story at the end that can clearly trace it's way through all of these bits of story created using your method, so it appears that the method itself always produces the correct outcomes: a good, well integrated story. But this is ignoring all of the chaff that's created and discarded or forgotten or ignored. As you yourself said, you don't have to look up what happened in game 4 years ago because it's always been relevant and at the forefront because it's become part of the ongoing story. But, dollars to donuts, things were authored into the fiction 4 years ago that haven't made it and you don't remember until you look at it. The difference there is that you don't care about those tidbits -- they can be overwritten because no one recalls them as important anyway (I believe something exactly like this was presented earlier in the thread). But, again, this leads to a false positive for your style because you aren't actually honoring ALL of the fiction created, just the bits that end up mattering because the players and/or GM latch onto them. Therefore, those are the only tidbits that 'survive' the gameplay, and you then base your final determination only on those survivors. In reality, lots gets thrown at the fan during play, but not all of it makes it. So, the difference here seems that in a DM driven game, those bits are retained, but need to be teased out by reviewing old gameplay or notes, whereas in player driven games those bits are discarded and might as well never exist. Your examples about the Elf and the watering hole, for instance. Had a player never presented the idea that the Elf stole the mace, that was a throwaway bit that wouldn't have made it into your ongoing story. But, since a player did add it in, the Elf becomes a survivor, and is retroactively classified as emergent foreshadowing of future gameplay. Had the elf not, well, then, it would just be forgotten and become unimportant and never referenced. It would never have 'survived' to be lauded as an example of great gameplay. And, I'm sure there's lots of such examples, hence the classification of survivor bias -- judging something only by those examples that survive and succeed, and forgetting all of the bits and pieces that didn't.[/indent] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top