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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7088481" data-attributes="member: 29398"><p>Of course.</p><p></p><p>But a TV show also has the advantage of being able to foreshadow - that seemingly unimportant character who appeared for a few moments in episode 6 will in fact be the driving force behind the story arc of episodes 17 through 20. But from the viewpoint of watching episode 12 the audience has no way of knowing this yet, and no reason to care; for all they know the equally-unimportant character who wandered through episode 4 might be the key to it all.</p><p></p><p>A DM who plans ahead can also effectively plan and use foreshadowing. A DM whose story has no planning has to rely on the luck of foreshadowing after the fact - an odd idea, I know, but by it I mean this:</p><p></p><p> - story element X happens organically during tonight's session, somewhat out of nowhere</p><p> - DM and-or players look back through notes or memories and think "Cool! I foreshadowed that perfectly five sessions ago without intending to! Lucky me!"</p><p></p><p>Foreshadowing isn't supposed to work that way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lan-"if foreshadows are at the front of the ship, would shadows near the back of the ship be called aftshadows?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7088481, member: 29398"] Of course. But a TV show also has the advantage of being able to foreshadow - that seemingly unimportant character who appeared for a few moments in episode 6 will in fact be the driving force behind the story arc of episodes 17 through 20. But from the viewpoint of watching episode 12 the audience has no way of knowing this yet, and no reason to care; for all they know the equally-unimportant character who wandered through episode 4 might be the key to it all. A DM who plans ahead can also effectively plan and use foreshadowing. A DM whose story has no planning has to rely on the luck of foreshadowing after the fact - an odd idea, I know, but by it I mean this: - story element X happens organically during tonight's session, somewhat out of nowhere - DM and-or players look back through notes or memories and think "Cool! I foreshadowed that perfectly five sessions ago without intending to! Lucky me!" Foreshadowing isn't supposed to work that way. :) Lan-"if foreshadows are at the front of the ship, would shadows near the back of the ship be called aftshadows?"-efan [/QUOTE]
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