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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="TwoSix" data-source="post: 7088523" data-attributes="member: 205"><p>Sure, I agree that you can't truly foreshadow unless you're doing some authoring, you need to be able to put something in the beginning when you already have the end in mind. </p><p></p><p>But I think that's kind of the point...foreshadowing is intended to demonstrate authorial control. It demonstrates to the viewer that the narrative <strong>wasn't</strong> improvised, that the author knew all along what was going to happen. That would seem to be antithetical to the very play agenda [MENTION=42582]pemerton[/MENTION] desires! You have to sacrifice true foreshadowing in a game where the goal is for the DM to be surprised by the ending as the players. (You could get a similar effect by simply making callbacks to earlier introduced characters or plotlines, but that's merely referential, not foreshadowing).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7088523, member: 205"] Sure, I agree that you can't truly foreshadow unless you're doing some authoring, you need to be able to put something in the beginning when you already have the end in mind. But I think that's kind of the point...foreshadowing is intended to demonstrate authorial control. It demonstrates to the viewer that the narrative [B]wasn't[/B] improvised, that the author knew all along what was going to happen. That would seem to be antithetical to the very play agenda [MENTION=42582]pemerton[/MENTION] desires! You have to sacrifice true foreshadowing in a game where the goal is for the DM to be surprised by the ending as the players. (You could get a similar effect by simply making callbacks to earlier introduced characters or plotlines, but that's merely referential, not foreshadowing). [/QUOTE]
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Judgement calls vs "railroading"
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